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cccskills

“geometry”的搜索结果

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Builds and applies 3D pharmacophore models using RDKit Pharm3D, the apo2ph4 receptor-based workflow (Heider et al 2022/2023 J Chem Inf Model 63:147-158), Pharmer / Pharmit (search), and PharmacoForge (diffusion-based generation, Flynn et al 2025 Front Bioinform), covering ligand-based pharmacophore (from active set alignment) and receptor-based pharmacophore (from binding pocket geometry). Explicit handling of feature types, geometric tolerances, partial matching, and pharmacophore-based virtual screening. Use when identifying scaffold-hopping candidates, building shape-and-feature search queries, or transferring SAR across chemotypes.

中文简介正在准备中。当前显示原文说明。

huang-sh/DeepScience42026年7月15日 更新

Create, migrate, improve, or debug detailed vehicle assets for CARLA using Blender and Unreal, including reference-based geometry, materials, wheels, physics, lights, and runtime validation. Use for vehicle asset authoring rather than ordinary traffic spawning or map decoration.

中文简介正在准备中。当前显示原文说明。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Imports a custom RoadRunner map (FBX geometry + XODR OpenDRIVE) into a CARLA source build as a drivable map — reads the map from the directory the user names, runs CARLA's Import.py to cook the level, Traffic Manager graph and (standard maps only) pedestrian navmesh, and verifies it loads on a server. Handles both standard maps and large tiled maps; large maps get no navmesh, matching upstream CARLA. Use when the user asks to "import a map into CARLA", "add a custom/RoadRunner map", "ingest an FBX+XODR map", "make import", bring in a "large/tiled map", or fix missing walkers / a missing pedestrian navmesh.

中文简介正在准备中。当前显示原文说明。

carla-simulator/carla-agentic-tools42026年9月12日 更新

Gets actor and level 3D bounding boxes and projects them into a camera image as 2D boxes — the dataset-annotation workflow. Lists box geometry, draws 3D boxes in the world via debug, or captures one camera frame and writes an annotated PNG plus a JSON of 2D boxes for matching actors. Use when the user asks to "get bounding boxes", "draw boxes around the cars", "project boxes onto the camera", or "generate a detection dataset / annotations".

中文简介正在准备中。当前显示原文说明。

carla-simulator/carla-agentic-tools42026年9月12日 更新

threejs

免费

Three.js (three, WebGL / WebGPU 3D グラフィクス) r186 リファレンス。 Scene, Group, PerspectiveCamera, OrthographicCamera, WebGLRenderer, WebGPURenderer, RenderPipeline、 BufferGeometry, BufferAttribute, StorageBufferAttribute, Mesh, InstancedMesh, SkinnedMesh、 MeshStandardMaterial, MeshPhysicalMaterial, ShaderMaterial, node-materials (TSL)、 DirectionalLight, SpotLight, PointLight, AmbientLight, PMREMGenerator、 GLTFLoader, FBXLoader, DRACOLoader, TextureLoader、 AnimationMixer, AnimationClip, AnimationAction, KeyframeTrack, Timer、 AudioListener, PositionalAudio、 Vector3, Matrix4, Quaternion, Euler, Color, Box3, Raycaster、 OrbitControls, TransformControls, WebXRManager。

中文简介正在准备中。当前显示原文说明。

Fandhe-AI/agent-reference-skills42026年10月20日 更新

Windows アプリ開発 (DirectX / WinRT メディア) のグラフィックス・メディア API リファレンス。 Direct2D (ID2D1Factory, ID2D1DeviceContext, ID2D1Bitmap1, ID2D1Effect, D2D1 Effects, ID2D1PathGeometry), DirectWrite (IDWriteFactory, IDWriteTextLayout, DWriteCore), Direct3D 11/12 (D3D11CreateDevice, D3D11On12, DXGI SwapChain, HLSL, D3D12 PipelineState, D3D12 DRED), Microsoft.UI.Composition (Compositor, Visual, ExpressionAnimation, InteractionTracker, MicaController), カメラ・画面キャプチャ (MediaCapture, MediaFrameReader, GraphicsCaptureSession, Windows Studio Effects, OpenCV)、音声・動画再生 (MediaPlayer, MediaPlaybackSession, AudioGraph, MediaTranscoder, AdaptiveMediaSource, HLS, DASH, CastingDevicePicker, AudioPlaybackConnection)。

中文简介正在准备中。当前显示原文说明。

Fandhe-AI/agent-reference-skills42026年10月20日 更新

Windows アプリ開発 (Fluent Design / WinUI 3) のデザインガイドライン。 layout, alignment, spacing, geometry, elevation, breakpoints, Color, materials, Mica, Acrylic, Smoke, Reveal Focus, Reveal Highlight (非推奨), typography, Segoe Fluent Icons, app icons, motion, easing, page transitions, connected animation, parallax, reduce motion, haptics, NavigationView, TitleBar, TabView, CommandBar, menus, keyboard accelerators, access keys, accessibility, high contrast, globalization, RTL, widgets design。

中文简介正在准备中。当前显示原文说明。

Fandhe-AI/agent-reference-skills42026年10月20日 更新

blender

免费

Blender Python API リファレンス。bpy / bmesh / mathutils / gpu / bpy_extras モジュール、 bpy.data / bpy.context / bpy.ops / bpy.types / bpy.props / bpy.msgbus / bpy.path コア API。 Mesh / Modifier / Geometry Nodes / Armature / Keyframe / Driver / Shape Key / NLA、 Cycles / EEVEE / Shader Nodes / Rigid Body / Cloth / Fluid / Compositor Nodes / AOV、 headless CLI レンダリング、add-on 開発、Extensions システム、MCP Server (Model Context Protocol)。

中文简介正在准备中。当前显示原文说明。

Fandhe-AI/agent-reference-skills42026年10月20日 更新

Apple グラフィックス。Metal, Core Animation, Core Graphics, Core Image, SpriteKit, SceneKit。 MTLDevice, MTKView, MTLBuffer, MTLTexture, MTLResidencySet, MTLTensor, Metal 4 (MTL4CommandQueue, MTL4CommandBuffer, MTL4CommandAllocator, MTL4ArgumentTable, MTL4RenderCommandEncoder, MTL4Compiler), CALayer, CABasicAnimation, CADisplayLink, CAMetalDisplayLink, CAMetalDrawable, CGContext, CGPath, CGImage, CIFilter, CIContext, CIImage, CIRAWFilter, CIWarpKernel, CIBlendKernel, SKScene, SKSpriteNode, SKAction, SCNNode, SCNGeometry, SCNMaterial。

中文简介正在准备中。当前显示原文说明。

Fandhe-AI/agent-reference-skills42026年10月20日 更新

Apple SwiftUI 宣言的 UI フレームワークリファレンス。 View, VStack, HStack, ZStack, List, NavigationStack, TabView, toolbar, State, Binding, Bindable, Environment, EnvironmentObject, sheet, fullScreenCover, modifier, animation, Animation, withAnimation, Transition, matchedGeometryEffect, PhaseAnimator, KeyframeAnimator, swipeActions, reorderable, AsyncImage, DocumentGroup, Document, Liquid Glass, iPhone Duo 対応 (ArrangementView, ReservedRegion, DeviceHinge)。

中文简介正在准备中。当前显示原文说明。

Fandhe-AI/agent-reference-skills42026年10月20日 更新

Turn character reference images into reusable, rigged voxel 3D assets for Blender and Three.js through an imagegen turnaround and user-approval workflow. Use when Codex needs to preserve a character's likeness across front, side, and back views; create or revise Minecraft-like cube-headed models; prevent missing rear hair or clothing; split features between block geometry and face/clothing textures; generate GLB and editable .blend files; add walk/smash-compatible rigid-part pivots; or diagnose why a voxel conversion is not recognizable.

中文简介正在准备中。当前显示原文说明。

sobaya-0141/Seedance_Madogiwa42026年10月20日 更新

Performs proximity operations on genomic intervals with bedtools (closest, window, flank, slop) and pybedtools - nearest-feature queries with signed/strand-aware distance, fixed-radius window searches, strand-aware promoter construction, and interval extension. Covers the closest -d/-D a/b/ref/-t/-k/-io/-iu/-id flags, the -D ref strand sign-flip, silent chromosome-end clipping in slop/flank, -t all tie double-counting, and the critical distinction between a geometry answer (nearest TSS) and a biology answer (which gene an element regulates). Use when assigning peaks or variants to genes, defining promoters from a gene model, building distance-to-TSS distributions, finding features within a window, or extending intervals - and when deciding whether nearest-gene is a fair prior (GWAS locus) or a trap (distal enhancer).

中文简介正在准备中。当前显示原文说明。

peacezha/TRACE32026年10月20日 更新

Generates 3D conformer ensembles using RDKit ETKDGv3 with knowledge-enhanced distance geometry, MMFF94/UFF force-field optimization, CREST + GFN2-xTB semi-empirical refinement, and macrocycle-aware torsion preferences. Provides explicit decision rules for single vs ensemble conformer use, RMSD pruning, energy windows, conformer count, and force-field choice. Use when preparing 3D ligands for docking, generating descriptor input for 3D QSAR, or sampling macrocycle/peptide conformational ensembles.

中文简介正在准备中。当前显示原文说明。

peacezha/TRACE32026年10月20日 更新

Builds and applies 3D pharmacophore models using RDKit Pharm3D, the apo2ph4 receptor-based workflow (Heider et al 2022/2023 J Chem Inf Model 63:147-158), Pharmer / Pharmit (search), and PharmacoForge (diffusion-based generation, Flynn et al 2025 Front Bioinform), covering ligand-based pharmacophore (from active set alignment) and receptor-based pharmacophore (from binding pocket geometry). Explicit handling of feature types, geometric tolerances, partial matching, and pharmacophore-based virtual screening. Use when identifying scaffold-hopping candidates, building shape-and-feature search queries, or transferring SAR across chemotypes.

中文简介正在准备中。当前显示原文说明。

peacezha/TRACE32026年10月20日 更新

hud

免费

Fighter-jet / helicopter head-up display: phosphor green on near-black, all-caps data overlays, angular geometry. Zero ambiguity at speed and altitude. For flight-sim UIs, telemetry, and command-and-control displays.

中文简介正在准备中。当前显示原文说明。

WyvernCW/Monich32026年6月20日 更新

Performs proximity operations on genomic intervals with bedtools (closest, window, flank, slop) and pybedtools - nearest-feature queries with signed/strand-aware distance, fixed-radius window searches, strand-aware promoter construction, and interval extension. Covers the closest -d/-D a/b/ref/-t/-k/-io/-iu/-id flags, the -D ref strand sign-flip, silent chromosome-end clipping in slop/flank, -t all tie double-counting, and the critical distinction between a geometry answer (nearest TSS) and a biology answer (which gene an element regulates). Use when assigning peaks or variants to genes, defining promoters from a gene model, building distance-to-TSS distributions, finding features within a window, or extending intervals - and when deciding whether nearest-gene is a fair prior (GWAS locus) or a trap (distal enhancer).

中文简介正在准备中。当前显示原文说明。

peacezha/HPClaw32026年10月11日 更新

Builds and applies 3D pharmacophore models using RDKit Pharm3D, the apo2ph4 receptor-based workflow (Heider et al 2022/2023 J Chem Inf Model 63:147-158), Pharmer / Pharmit (search), and PharmacoForge (diffusion-based generation, Flynn et al 2025 Front Bioinform), covering ligand-based pharmacophore (from active set alignment) and receptor-based pharmacophore (from binding pocket geometry). Explicit handling of feature types, geometric tolerances, partial matching, and pharmacophore-based virtual screening. Use when identifying scaffold-hopping candidates, building shape-and-feature search queries, or transferring SAR across chemotypes.

中文简介正在准备中。当前显示原文说明。

peacezha/HPClaw32026年10月11日 更新

Generates 3D conformer ensembles using RDKit ETKDGv3 with knowledge-enhanced distance geometry, MMFF94/UFF force-field optimization, CREST + GFN2-xTB semi-empirical refinement, and macrocycle-aware torsion preferences. Provides explicit decision rules for single vs ensemble conformer use, RMSD pruning, energy windows, conformer count, and force-field choice. Use when preparing 3D ligands for docking, generating descriptor input for 3D QSAR, or sampling macrocycle/peptide conformational ensembles.

中文简介正在准备中。当前显示原文说明。

peacezha/HPClaw32026年10月11日 更新

Design desktop window systems that feel native on macOS and Windows: split views, inspectors, auxiliary windows, tiling, snap-safe sizes, default placement, and chrome density. Use when a Tauri/Electron/WinUI/SwiftUI app feels awkward, overlapping, over-chromed, or generic, or when you need a real geometry contract for multiple surfaces. NOT for mobile layouts, marketing pages, or CSS-only component styling without multi-window or multi-pane behavior.

中文简介正在准备中。当前显示原文说明。

curiositech/port-daddy32026年10月19日 更新

Builds simple Three.js web apps with scene setup, lighting, geometry, materials, animation, and responsive rendering. Use when creating or prototyping 3D web scenes with modern Three.js (r150+).

中文简介正在准备中。当前显示原文说明。

thedaviddias/agent-forge32026年5月18日 更新

Optimize fillet/notch geometry. Use when user mentions stress concentration, fillet optimization, reshaping surfaces, or reducing peak stress. Moves surfaces only.

中文简介正在准备中。当前显示原文说明。

MikeCheng1208/BattleTree22026年7月22日 更新

Export Abaqus geometry and results. Use when user mentions exporting to STL, STEP, CSV, or generating input files for external use.

中文简介正在准备中。当前显示原文说明。

MikeCheng1208/BattleTree22026年7月22日 更新

3D web graphics with Three.js (WebGL/WebGPU). Capabilities: scenes, cameras, geometries, materials, lights, animations, model loading (GLTF/FBX), PBR materials, shadows, post-processing (bloom, SSAO, SSR), custom shaders, instancing, LOD, physics, VR/XR. Actions: create, build, animate, render 3D scenes/models. Keywords: Three.js, WebGL, WebGPU, 3D graphics, scene, camera, geometry, material, light, animation, GLTF, FBX, OrbitControls, PBR, shadow mapping, post-processing, bloom, SSAO, shader, instancing, LOD, WebXR, VR, AR, product configurator, data visualization, architectural walkthrough, interactive 3D, canvas. Use when: creating 3D visualizations, building WebGL/WebGPU apps, loading 3D models, adding animations, implementing VR/XR, creating interactive graphics, building product configurators.

中文简介正在准备中。当前显示原文说明。

MikeCheng1208/BattleTree22026年7月22日 更新

Expert skill for writing FreeCAD Python scripts, macros, and automation. Use when asked to create FreeCAD models, parametric objects, Part/Mesh/Sketcher scripts, workbench tools, GUI dialogs with PySide, Coin3D scenegraph manipulation, or any FreeCAD Python API task. Covers FreeCAD scripting basics, geometry creation, FeaturePython objects, interface tools, and macro development.

中文简介正在准备中。当前显示原文说明。

jcasnellie69/homelab-config22026年10月16日 更新