跳到正文
cccskills
免费在 GitHub 公开

uloop-find-game-objects

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

中文简介正在准备中。当前显示原文说明。

集成工具Unity
查看安装方法

包含的文件(1)

  • SKILL.md3.8 KB

SKILL.md(原文)

安装前可以查看交给 AI 代理的指令内容。

npx --yes uloop-cli@2.2.0 find-game-objects

Find GameObjects with search criteria or get details for currently selected Hierarchy objects.

Use this before execute-dynamic-code when identifying or inspecting selected GameObjects. Use get-hierarchy instead when you need the child tree, parent-child structure, or descendants under the selection.

Usage

npx --yes uloop-cli@2.2.0 find-game-objects [options]

Parameters

ParameterTypeDefaultDescription
--name-patternstring-Name pattern to search
--search-modestringExactSearch mode: Exact, Path, Regex, Contains, Selected
--required-componentsarray-Required components
--tagstring-Tag filter
--layerinteger-Layer filter (layer number)
--max-resultsinteger20Maximum number of results
--include-inactivebooleanfalseInclude inactive GameObjects
--include-inherited-propertiesbooleanfalseInclude inherited properties in results

Search Modes

ModeDescription
ExactExact name match (default)
PathHierarchy path search (e.g., Canvas/Button)
RegexRegular expression pattern
ContainsPartial name match
SelectedGet currently selected GameObjects in Unity Editor

Global Options

OptionDescription
--project-path <path>Optional. Use only when the target Unity project is not the current directory.

Examples

# Find by name
npx --yes uloop-cli@2.2.0 find-game-objects --name-pattern "Player"

# Find with component
npx --yes uloop-cli@2.2.0 find-game-objects --required-components Rigidbody

# Find by tag
npx --yes uloop-cli@2.2.0 find-game-objects --tag "Enemy"

# Regex search
npx --yes uloop-cli@2.2.0 find-game-objects --name-pattern "UI_.*" --search-mode Regex

# Get selected GameObjects
npx --yes uloop-cli@2.2.0 find-game-objects --search-mode Selected

# Get selected including inactive
npx --yes uloop-cli@2.2.0 find-game-objects --search-mode Selected --include-inactive

Output

Returns JSON with:

  • results (array): Matching GameObjects, each containing:
    • name (string): GameObject name
    • path (string): Hierarchy path (e.g., Canvas/Panel/Button)
    • isActive (boolean): Active state in hierarchy
    • tag (string): GameObject tag
    • layer (number): Layer index
    • components (array): Each entry has type (short name, e.g., Rigidbody), fullTypeName (e.g., UnityEngine.Rigidbody), and properties (array of Inspector-visible {name, type, value} pairs)
  • totalFound (number): Number of results returned inline, or number exported for multi-selection file output. For search modes, this is after --max-results clipping and serialization.
  • errorMessage (string): Top-level failure summary (empty on success)
  • processingErrors (array): Selected-mode per-GameObject serialization failures, each {gameObjectName, gameObjectPath, error}. Omitted/null or empty on clean runs.

Multi-selection file export

For Selected mode with multiple successfully serialized GameObjects, inline results is not populated and the data is written to a file instead. Two extra fields appear:

  • resultsFilePath (string): Relative path under .uloop/outputs/FindGameObjectsResults/
  • message (string): Human-readable summary (e.g., "5 GameObjects exported")

Single-selection and search-mode calls (Exact, Path, Regex, Contains) always return inline. No selection (Selected mode with empty selection) returns empty results plus a message.

评价

还没有评价。欢迎分享你的使用感受。

评论

无需登录即可发表。欢迎分享使用感受、提问,或说明在哪些环境下无法运行。

还没有评论。来写第一条吧。

提交后会立即公开。请勿填写邮箱、电话等个人信息。URL 最多 2 个。

0 / 1000 字

此表单受 reCAPTCHA 保护,适用 Google 的隐私权政策和服务条款。

同一仓库的技能

Unityゲーム画面用のFigma Make(Figma AI)投入プロンプトを壁打ちで設計・生成する。UI Toolkit(UXML/USS)への変換を見据えた制約込み。ユーザーが「Figma用のプロンプトを作りたい」「画面デザインの壁打ちをしたい」と言ったら使う。

中文简介正在准备中。当前显示原文说明。

41h0-siro/cedec2026-lt-ai-ui-workflow42026年7月23日 更新

デザイン(Figma MCP出力・HTML/CSS・デザイン仕様)からUI Toolkit用UXML/USSを生成し、Unityへのインポート・シーン配置・コンパイル・スクショ検証・ゲームロジック結線検証まで自動で行う。「この画面をUnityに取り込んで」「UXML/USSにして」で使う。

中文简介正在准备中。当前显示原文说明。

41h0-siro/cedec2026-lt-ai-ui-workflow42026年7月23日 更新

Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.

中文简介正在准备中。当前显示原文说明。

41h0-siro/cedec2026-lt-ai-ui-workflow42026年7月23日 更新

Compile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.

中文简介正在准备中。当前显示原文说明。

41h0-siro/cedec2026-lt-ai-ui-workflow42026年7月23日 更新

Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.

中文简介正在准备中。当前显示原文说明。

41h0-siro/cedec2026-lt-ai-ui-workflow42026年7月23日 更新

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.

中文简介正在准备中。当前显示原文说明。

41h0-siro/cedec2026-lt-ai-ui-workflow42026年7月23日 更新

查看 41h0-siro 的全部技能

报告此技能的问题