noir-style
FreeNoir art direction for Blender with high-contrast lighting, wet streets, silhouettes, and monochrome or limited-color grading.
The English summary is being prepared. Showing the original description.
94 skills (repositories by arjun988) · sorted by popularity
Noir art direction for Blender with high-contrast lighting, wet streets, silhouettes, and monochrome or limited-color grading.
The English summary is being prepared. Showing the original description.
Painterly art direction spanning watercolor and oil-painting looks for Blender using soft edges, pigment texture, and illustrative lighting.
The English summary is being prepared. Showing the original description.
Pixel-art and texel-constrained art direction for Blender assets destined for pixel rendering, low-res textures, or HD-2D-adjacent pixel reads.
The English summary is being prepared. Showing the original description.
Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. Use when hard-surface is too sci-fi/mechanical and the asset is a grounded prop.
The English summary is being prepared. Showing the original description.
PS1/PSX-era horror art direction combining low-poly affine textures, limited color depth, fog, and psychological horror staging for Blender assets.
The English summary is being prepared. Showing the original description.
Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. Use for final output and look validation via MCP.
The English summary is being prepared. Showing the original description.
Production retopology for animation-ready, low-poly, quad-dominant meshes with proper edge loops and efficient polygon flow. Use after sculpting or high-poly modeling before rigging and UV work in Blender via MCP.
The English summary is being prepared. Showing the original description.
Retro 16-bit art direction for Blender-assisted SNES/Genesis-era color richness, dither cues, and sprite-like clarity.
The English summary is being prepared. Showing the original description.
Retro 8-bit art direction for Blender-assisted pixel/low-res aesthetics inspired by NES-era constraints.
The English summary is being prepared. Showing the original description.
Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.
The English summary is being prepared. Showing the original description.
Sci-fi and punk world art direction for Blender including hard sci-fi, space, cyberpunk, steampunk, dieselpunk, atompunk, solarpunk, biopunk, and clockpunk.
The English summary is being prepared. Showing the original description.
Blender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage. Use when high-frequency surface detail is needed before retopology in Blender via MCP.
The English summary is being prepared. Showing the original description.
Set dressing and environmental storytelling placement for interiors and exteriors using prop density, narrative clusters, and readability rules via MCP.
The English summary is being prepared. Showing the original description.
Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. Use for non-photorealistic game and animation projects.
The English summary is being prepared. Showing the original description.
Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.
The English summary is being prepared. Showing the original description.
Production UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts. Use when preparing meshes for texturing and engine export in Blender via MCP.
The English summary is being prepared. Showing the original description.
Vector-clean art direction for Blender with flat fills, sharp silhouettes, and UI-like graphic clarity.
The English summary is being prepared. Showing the original description.
Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.
The English summary is being prepared. Showing the original description.
Visual era art direction for Blender covering PS1–PS5 stylistic cues, retro arcade, DOS, CRT, VHS, and film-grain presentation.
The English summary is being prepared. Showing the original description.
Voxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets.
The English summary is being prepared. Showing the original description.
Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Use for procedural asset generation and instancing pipelines via MCP.
The English summary is being prepared. Showing the original description.
Art direction for strategy, RTS, turn-based strategy, tower defense, MOBA, city builder, colony sim, and simulation games in Blender.
The English summary is being prepared. Showing the original description.
Godot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.
The English summary is being prepared. Showing the original description.
Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.
The English summary is being prepared. Showing the original description.