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cccskills

Results for “ui-design”

71 skills · sorted by relevance

swiftui-design

FreeSummary

Guide SwiftUI interface design with rules against generic AI styling, advice on design direction, guidance for handling brand assets, and reviews across five dimensions. Use it to shape and assess native app interfaces.

  • Choosing a design direction for a SwiftUI interface
  • Reviewing an interface for generic AI styling
  • Checking how brand assets are handled
nexu-io/open-design102.6KUpdated Oct 20, 2026

Design theming architecture — brand variants, dark mode, and high-contrast — mapped through token layers. Use when one system must serve multiple themes. For a single palette use `color-system` (ui-design); for dark mode craft use `dark-mode-design` (ui-design).

The English summary is being prepared. Showing the original description.

Owl-Listener/designer-skills3KUpdated Sep 6, 2026

WeChat Mini Program development skill for building, debugging, previewing, testing, publishing, and optimizing mini program projects (小程序开发、调试、预览、发布). Covers project structure and config (`project.config.json`, `appid`, `miniprogramRoot`, `tabBar`, routing/navigation, icon assets), WeChat Developer Tools Nightly workflows (`wechatide` CLI, WeChat IDE Skills/MCP), `miniprogram-ci` preview/upload, console/network debugging, message push (消息推送) and customer-service auto-reply (客服消息), mini program SEO / search indexing (小程序搜索优化、页面收录、搜索推广、mpcrawler), and CloudBase integration (`wx.cloud`, 腾讯云开发, 云开发) when explicitly used. Use when users create, develop, modify, debug, preview, deploy, publish, or promote WeChat Mini Programs. NOT for Web frontend (use web-development), pure backend services (use cloudrun-development / cloud-functions), or UI-design-only tasks (use ui-design).

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TencentCloudBase/CloudBase-AI-Toolkit1.1KUpdated Oct 19, 2026

SwiftUI frontend visual design skill. Creates beautiful, distinctive iOS/macOS interfaces that avoid generic AI slop patterns. Covers design direction, layout systems, typography, color, spacing, brand integration, and design review. Use when designing new SwiftUI views, reviewing UI quality, creating iOS prototypes, choosing visual styles, improving app aesthetics, or when the UI looks generic or AI-generated.

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Wholiver/swiftui-design-skill209Updated May 1, 2026

Design, build, refactor, or review terminal interfaces—full-screen TUIs, interactive prompts, and command-line tools. Use for terminal-app layout and UX, CLI behavior, ncurses-style tools, dashboards, REPLs, fzf-like pickers, and libraries such as Bubble Tea, Ratatui, Textual, or Ink, including requests that name a known TUI such as lazygit, k9s, btop, helix, or yazi instead of saying “TUI.” Do not use for browser or web UI, native GUI, editor or font configuration, or backend and shell work that has no terminal interface.

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gfargo/tui-design-skill42Updated Oct 13, 2026

Design, mock up, build and review terminal UIs — full-screen TUIs, interactive CLIs and pickers, and plugin panels or popups inside a host (herdr, tmux, Neovim, k9s, lazygit). Use when designing, reviewing (from code, a live capture or a screenshot) or redesigning a TUI's layout, keybindings, states or colors, including requests that name a known TUI (lazygit, k9s, btop, yazi, helix, fzf); writing terminal mockups; building or fixing one in Ink, Textual, Bubble Tea, Ratatui or gum; mapping a color scheme (Catppuccin, Dracula, Nord, Gruvbox, Tokyo Night, Rosé Pine…) onto a TUI's theme; fixing misaligned glyphs, flicker, NO_COLOR, exit codes, signals, pipes or a broken terminal after exit; suspend or $EDITOR handoff; or profiling a slow TUI. Not for web or native GUIs, terminal-emulator, editor or shell-prompt themes.

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diegomarino/tui-design22Updated Oct 9, 2026

Use when designing UI components, creating design systems, reviewing visual design, or checking accessibility compliance. Triggers on "design system", "UI review", "color palette", "font pairing", "accessibility audit", "responsive design", "WCAG check". Auto-activates when ui-ux-designer agent is working. Data-driven: 160 palettes, 73 font pairings, 161 product types, 98 UX guidelines, 25 chart types.

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ngocsangyem/MeowKit15Updated Jul 28, 2026

Write the merged Pencil design reference back into a UI implementation Issue's description. Takes the Issue number as argument, resolves the merged design PR on the `cc-ui-design-<Issue number>` branch, collects the `.pen` and snapshot paths it added, and appends (or replaces) the `## UIデザイン` section at the end of the Issue body using a lost-update-safe edit.

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getty104/claude-task-worker4Updated Oct 19, 2026

Create or update the Pencil (`.pen`) design for a UI implementation Issue before any code is written, then open a design-only PR. Takes the Issue number as argument, delegates `.pen` edits to the pencil-design-updater agent, pushes `.pen` and snapshot PNGs on the fixed `cc-ui-design-<Issue number>` branch, and opens a PR referencing the Issue with `Refs #<N>` (never a closing keyword).

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getty104/claude-task-worker4Updated Oct 19, 2026

直近N日(デフォルト1日)にマージされた `cc-ui-design` ラベル付きPR(UIデザインPR)から確定したビジュアルアイデンティティ(カラー・タイポグラフィ・スペーシング・コンポーネント)をリポジトリルートの `DESIGN.md`(google-labs-code/design.md フォーマット)へ集約・更新し、`design.md` CLI の lint を通してから commit-push + create-pr でPRを作成する(`cc-triage-scope` ラベル + 自分自身をAssignee)。`DESIGN.md` は pencil-design-updater がデザイン時の前提として読み込む。

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getty104/claude-task-worker4Updated Oct 19, 2026

anti-ui-slop

FreeSummary

Design, refine, or review web and iOS interfaces using the product’s existing components and visual style. Consult relevant screen examples when useful, then inspect the result for layout problems, inaccessible controls, and broken interactions.

  • Designing screens that fit an existing product
  • Refining a dashboard or simplifying an interface
  • Reviewing layouts and interactions before release
github/awesome-copilot40.2KUpdated Oct 20, 2026

ui-design-system

FreeSummary

Create a consistent UI design system from brand colors. Generate design tokens, reusable values for colors, typography, and spacing, and support component documentation, responsive layout calculations, accessibility considerations, and clear handoff materials for developers.

  • Generate shared design values from brand colors
  • Standardize typography and spacing across screens
  • Plan layouts for different screen widths
davila7/claude-code-templates32.8KUpdated Oct 20, 2026

ui-design-system

FreeSummary

Create shared UI design values from a brand color, including palettes, typography, and spacing. Export them as CSS, SCSS, or JSON, document component behavior, plan layouts for different screens, and prepare developer handoff materials.

  • Generate shared design values from a brand color
  • Document component variants and states
  • Plan typography and spacing for different screens
alirezarezvani/claude-skills28.4KUpdated Aug 30, 2026

Critique a rendered screen against mood.md, voice.md, and tokens.md. Use when those brand files exist and you are checking compliance. For defining the visual language itself, use `illustration-style` (ui-design).

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Critique a rendered screen's typography — scale usage, readability, consistency, and token compliance. Use when reviewing type on a screen. For defining the scale itself, use `typography-scale` (ui-design).

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Critique a rendered screen's colour — contrast ratios, palette coherence, and semantic meaning. Use when reviewing one screen. For a product-wide WCAG audit use `accessibility-audit` (design-systems); for building the palette use `color-system` (ui-design).

The English summary is being prepared. Showing the original description.

Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Critique a rendered screen's hierarchy — entry point, eye flow, weight distribution, and emphasis. Use when attention lands in the wrong place. For establishing hierarchy in new work, use `visual-hierarchy` (ui-design).

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Apply an emotional resonance lens to a UI that is technically correct but flat, prescribing changes at the copy, motion, and interaction layer. Use when a design tests fine but lands cold. For the polish-perception argument, use `aesthetic-usability` (ui-design).

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Apply the Serial Position Effect — first and last items in a sequence are recalled best. Use when ordering menus, lists, and steps. For emphasising one item regardless of its position, use `von-restorff-effect` (ui-design).

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Specify wireframe layout — content priority, component placement, and annotation. Use when defining structure before visual design. For grid mechanics, use `layout-grid` (ui-design).

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Apply Jakob's Law — users expect your product to work like the others they already use. Use when deciding whether to innovate on a familiar pattern. For OS-mandated conventions specifically, use `platform-conventions` (ui-design).

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Specify an icon system — grid, sizing, stroke weight, naming, categories, and implementation. Use when standardising iconography. For broader illustration, use `illustration-style` (ui-design).

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Design gesture interactions for touch and pointer — swipe, drag, long-press, and their discoverability. Use when input is gestural. For OS-standard gestures on iOS and Android, use `platform-conventions` (ui-design).

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Owl-Listener/designer-skills3KUpdated Sep 6, 2026

Design premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.

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majidmanzarpour/threejs-game-skills2.5KUpdated Sep 28, 2026