Unityゲーム画面用のFigma Make(Figma AI)投入プロンプトを壁打ちで設計・生成する。UI Toolkit(UXML/USS)への変換を見据えた制約込み。ユーザーが「Figma用のプロンプトを作りたい」「画面デザインの壁打ちをしたい」と言ったら使う。
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Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.
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Clear Unity console logs.
npx --yes uloop-cli@2.2.0 clear-console [--add-confirmation-message]
| Parameter | Type | Default | Description |
|---|---|---|---|
--add-confirmation-message | boolean | false | Add confirmation message after clearing |
| Option | Description |
|---|---|
--project-path <path> | Optional. Use only when the target Unity project is not the current directory. |
# Clear console
npx --yes uloop-cli@2.2.0 clear-console
# Clear with confirmation
npx --yes uloop-cli@2.2.0 clear-console --add-confirmation-message
Returns JSON with:
Success (boolean): Whether the clear operation succeededClearedLogCount (number): Total number of log entries that were clearedClearedCounts (object): Breakdown by log type
ErrorCount (number): Errors clearedWarningCount (number): Warnings clearedLogCount (number): Info logs clearedMessage (string): Description of the result; carries the failure summary when the operation fails (e.g. "Failed to clear console: ...")ErrorMessage (string): Currently always empty for this tool — read Message for failure detailsNo reviews yet. Tell others what you thought.
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Unityゲーム画面用のFigma Make(Figma AI)投入プロンプトを壁打ちで設計・生成する。UI Toolkit(UXML/USS)への変換を見据えた制約込み。ユーザーが「Figma用のプロンプトを作りたい」「画面デザインの壁打ちをしたい」と言ったら使う。
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デザイン(Figma MCP出力・HTML/CSS・デザイン仕様)からUI Toolkit用UXML/USSを生成し、Unityへのインポート・シーン配置・コンパイル・スクショ検証・ゲームロジック結線検証まで自動で行う。「この画面をUnityに取り込んで」「UXML/USSにして」で使う。
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Compile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.
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Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.
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Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.
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Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.
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