Unityゲーム画面用のFigma Make(Figma AI)投入プロンプトを壁打ちで設計・生成する。UI Toolkit(UXML/USS)への変換を見据えた制約込み。ユーザーが「Figma用のプロンプトを作りたい」「画面デザインの壁打ちをしたい」と言ったら使う。
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Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.
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Control Unity Editor play mode (play/stop/pause).
npx --yes uloop-cli@2.2.0 control-play-mode [options]
| Parameter | Type | Default | Description |
|---|---|---|---|
--action | string | Play | Action to perform: Play, Stop, Pause |
| Option | Description |
|---|---|
--project-path <path> | Optional. Use only when the target Unity project is not the current directory. |
# Start play mode
npx --yes uloop-cli@2.2.0 control-play-mode --action Play
# Stop play mode
npx --yes uloop-cli@2.2.0 control-play-mode --action Stop
# Pause play mode
npx --yes uloop-cli@2.2.0 control-play-mode --action Pause
Returns JSON with the current play mode state:
IsPlaying: Whether Unity is currently in play modeIsPaused: Whether play mode is pausedMessage: Description of the action performedPlay action starts the game in the Unity Editor (also resumes from pause)
Stop action exits play mode and returns to edit mode
Pause action pauses the game while remaining in play mode
Useful for automated testing workflows
PlayMode entry may complete on the next editor frame. If a PlayMode-dependent command reports "PlayMode is not active" immediately after --action Play, wait briefly and retry.
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Unityゲーム画面用のFigma Make(Figma AI)投入プロンプトを壁打ちで設計・生成する。UI Toolkit(UXML/USS)への変換を見据えた制約込み。ユーザーが「Figma用のプロンプトを作りたい」「画面デザインの壁打ちをしたい」と言ったら使う。
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デザイン(Figma MCP出力・HTML/CSS・デザイン仕様)からUI Toolkit用UXML/USSを生成し、Unityへのインポート・シーン配置・コンパイル・スクショ検証・ゲームロジック結線検証まで自動で行う。「この画面をUnityに取り込んで」「UXML/USSにして」で使う。
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Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.
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Compile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.
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Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.
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Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.
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