Unityゲーム画面用のFigma Make(Figma AI)投入プロンプトを壁打ちで設計・生成する。UI Toolkit(UXML/USS)への変換を見据えた制約込み。ユーザーが「Figma用のプロンプトを作りたい」「画面デザインの壁打ちをしたい」と言ったら使う。
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Compile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.
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Review the instructions the agent will receive before you install.
Execute Unity project compilation.
npx --yes uloop-cli@2.2.0 compile [--force-recompile <true|false>] [--wait-for-domain-reload <true|false>]
| Parameter | Type | Default | Description |
|---|---|---|---|
--force-recompile | boolean value | false | Force full recompilation (triggers Domain Reload). Pass true or false; bare flags are not accepted. |
--wait-for-domain-reload | boolean value | false | Wait until Domain Reload completes before returning. Pass true or false; bare flags are not accepted. |
| Option | Description |
|---|---|
--project-path <path> | Optional. Use only when the target Unity project is not the current directory. |
# Check compilation
npx --yes uloop-cli@2.2.0 compile
# Force full recompilation
npx --yes uloop-cli@2.2.0 compile --force-recompile true
# Force recompilation and wait for Domain Reload completion
npx --yes uloop-cli@2.2.0 compile --force-recompile true --wait-for-domain-reload true
# Wait for Domain Reload completion even without force recompilation
npx --yes uloop-cli@2.2.0 compile --force-recompile false --wait-for-domain-reload true
Returns JSON:
Success: booleanErrorCount: numberWarningCount: numberDiagnose the failure mode before retrying.
Stale lock files (CLI hangs or shows "Unity is busy" while Unity Editor is running):
npx --yes uloop-cli@2.2.0 fix
This removes any leftover lock files (compiling.lock, domainreload.lock, serverstarting.lock) from the Unity project's Temp directory. Then retry npx --yes uloop-cli@2.2.0 compile.
Unity Editor not running (CLI returns a connection failure and no Unity process is alive):
npx --yes uloop-cli@2.2.0 launch
npx --yes uloop-cli@2.2.0 launch auto-detects the project at the current working directory and opens it in the matching Unity Editor version. After Unity finishes launching, retry npx --yes uloop-cli@2.2.0 compile.
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Unityゲーム画面用のFigma Make(Figma AI)投入プロンプトを壁打ちで設計・生成する。UI Toolkit(UXML/USS)への変換を見据えた制約込み。ユーザーが「Figma用のプロンプトを作りたい」「画面デザインの壁打ちをしたい」と言ったら使う。
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デザイン(Figma MCP出力・HTML/CSS・デザイン仕様)からUI Toolkit用UXML/USSを生成し、Unityへのインポート・シーン配置・コンパイル・スクショ検証・ゲームロジック結線検証まで自動で行う。「この画面をUnityに取り込んで」「UXML/USSにして」で使う。
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Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.
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Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.
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Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.
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Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.
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