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construction-and-machines

Implement construction graphs, machine lifecycle, power, parts, upgrades, examination, and machine UI.

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Files included (3)

  • SKILL.md1.6 KB
  • agents/openai.yaml247 B
  • references/machine-lifecycle.md298 B

SKILL.md (original)

Review the instructions the agent will receive before you install.

Machines often combine prototypes, construction, anchoring, power, components, server simulation, UI, and upgrade parts.

Construction

Find the current graph and node conventions. Keep steps data-driven. Validate tools, materials, entity replacement, deconstruction, and state transfer. Avoid source-fork graph IDs that do not exist in the destination.

Machine lifecycle

Define behavior for map initialization, anchoring, unanchoring, power changes, damage, breakage, deconstruction, and deletion. Systems should subscribe to lifecycle events instead of polling every machine each tick.

Parts and upgrades

Use existing part-rating or machine-board APIs. Recalculate derived values from installed parts at the established event point. Keep prototype defaults valid when no upgraded parts are present. Do not cache a derived value without invalidation.

UI and authority

The server owns machine state, inventory, costs, output, and access. BUI messages express intent and are revalidated. UI state should expose only values the user needs.

Common failures

  • upgraded value never recalculated after part change;
  • construction replacement loses ownership or contents;
  • machine runs while unpowered or unanchored;
  • server trusts client-selected output or price;
  • map-spawned machines skip setup;
  • examine text disagrees with actual state.

Verification

Test construction, deconstruction, map spawn, power loss, anchoring, part replacement, damage, UI concurrency, and YAML references.

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