Implement actions, cooldowns, DoAfter flows, interruption, cancellation, and authoritative completion safely.
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Implement damage, healing, status effects, alerts, movement modifiers, and timed gameplay effects consistently.
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Use the owning damage, status, movement, and alert systems instead of mutating several components independently.
Choose typed damage specifications and existing APIs. Define armor, resistances, healing limits, dead/critical behavior, and event hooks. Avoid negative-damage shortcuts when a healing API expresses intent more clearly.
Define source, duration, stacking, refresh, maximum intensity, removal, and immunity. Timed effects must handle deletion, round restart, and repeated application. Use components or status APIs according to nearby patterns.
When an effect changes speed, interaction, actions, vision, or input, subscribe to the established modifier events and refresh calculated state. Do not permanently overwrite base values.
Keep player alerts, icons, sounds, and popups synchronized with authoritative state. Localize visible text and avoid duplicate predicted feedback.
Test apply, refresh, stack, expire, remove, immunity, deletion, reconnect, death/critical state, and interactions with existing modifiers.
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Implement actions, cooldowns, DoAfter flows, interruption, cancellation, and authoritative completion safely.
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Implement privileged commands, admin UI, role checks, audit logs, and safe operational controls.
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Plan, verify, implement, and deliver repository work through evidence-backed ownership and quality gates.
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Implement replicated appearance data, GenericVisualizer mappings, sprite layers, overlays, and client visual systems.
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Modify atmos simulation, gases, fire, pressure, pipes, devices, UI, and hot paths safely.
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Add data-driven audio with correct prediction, audience, resources, attribution, and verification.
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