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cccskills

'progression' 검색 결과

90건 · 관련도순

Create reusable starting configurations that combine an agent’s role, startup context, and source history. The skill guides registry entries, checks whether their sources are current, and manages their progression from initial capture to recommendation or retirement.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create reusable startup context for an agent role
  • Refresh an agent workspace from an existing starter
  • Check a starter’s source history and freshness
mvschwarz/openrig8천2026년 10월 20일 업데이트

Analyze short web fiction to understand its central premise, emotional progression, twists, characters, and writing techniques. Produce an evidence-based report and supporting files that can inform a new story without copying distinctive elements.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Studying the structure of short web fiction
  • Tracing emotional buildup and plot twists
  • Examining character roles and opening or ending techniques
zenstory-ai/oh-story-claudecode7.8천2026년 10월 18일 업데이트

Plan the early stages of a browser game by choosing suitable technology and coordinating gameplay, interface, assets, and playtesting. It defaults to Phaser for 2D games and routes more specific work to the relevant specialist skills.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Choosing technology for a browser-game prototype
  • Planning gameplay loops, failure states, and progression
  • Coordinating interfaces and 2D or 3D assets
openai/plugins7.5천2026년 10월 8일 업데이트

Create landing pages that unfold as visitors scroll, using Lenis and GSAP ScrollTrigger. Combine sequential text reveals, layered sticky cards, backgrounds moving at different speeds, and loading transitions, with reduced-motion and mobile fallbacks.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Create a landing page that unfolds section by section
  • Present portfolio projects as layered sticky cards
  • Reveal headlines and backgrounds as visitors scroll
MengTo/Skills6.9천2026년 10월 18일 업데이트

Test browser games through repeatable game states and short real playthroughs. Check controls, progression, saves, device layouts, and visible feedback, then report bugs with reproduction steps, severity, and browser evidence.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Gameplay checks before release
  • Regression testing after game updates
  • Touch controls and mobile layout checks
MengTo/Skills6.9천2026년 10월 18일 업데이트

Build or repair game inventory and equipment systems, including item pickup, stacking, drag and drop, and saving. It guides transfers that fully succeed or leave state unchanged, accessible controls, and tests for item loss or duplication.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Build item pickup and stacking rules
  • Fix item loss during equipment swaps
  • Add keyboard and touch inventory controls
MengTo/Skills6.9천2026년 10월 18일 업데이트

Assess a codebase across seven areas, including exposed credentials, security, dependencies, structure, and tests. Receive category scores, findings tied to file locations, and a prioritized improvement plan with smaller tasks that can be completed quickly.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Assessing the overall health of an inherited project
  • Reviewing exposed credentials and security risks
  • Identifying dependency and test coverage gaps
FlorianBruniaux/claude-code-ultimate-guide6.2천2026년 10월 20일 업데이트

lifelines

무료

Analyze time until events such as recovery or relapse using Python. Account for censored observations, where the event has not been observed, create survival curves, compare groups, and estimate risk factors with Cox regression.

한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.

  • Analyzing time to death or disease progression in clinical trials
  • Comparing survival curves across treatment groups
  • Estimating risk factors with Cox regression
brycewang-stanford/Auto-Empirical-Research-Skills4.7천2026년 10월 19일 업데이트

Tracks ctDNA dynamics over time for treatment response monitoring using serial liquid biopsy samples. Analyzes tumor fraction trends, mutation clearance kinetics, and defines molecular response criteria. Use when monitoring patients during therapy or detecting molecular relapse before clinical progression.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

FreedomIntelligence/OpenClaw-Medical-Skills3.1천2026년 7월 21일 업데이트

Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams. Use when the user mentions "intrinsic motivation", "gamification isnt working", "rewards arent working", "autonomy", "mastery", "purpose-driven", "my team is disengaged", or "how do I motivate people". Also trigger when designing onboarding progression, fixing broken gamification, or building team structures that sustain high performance. Covers why carrot-and-stick fails and how to build progress systems. For habit-forming product loops, see hooked-ux. For retention behavior design, see improve-retention.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

wondelai/skills2.5천2026년 9월 11일 업데이트

Concentrates marketing and sales effort on a named set of accounts rather than on volume — qualifying whether the model fits your economics at all, building the account list and the buying group inside each, tiering effort against account value, coordinating so the account experiences one campaign rather than several, and measuring account progression instead of leads. Use this to decide whether to run an account-based program, build one, or work out why an existing one produces activity and no pipeline.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

cbrock84/headcount2.1천2026년 10월 19일 업데이트

Build a beginner running plan from wherever you are to a real goal — first nonstop mile, 5K, or 10K — that builds up slowly enough to avoid injury. Use when asked for a couch to 5k plan, help me start running, train for a [distance], or a running plan for beginners. Produces a week-by-week walk/run progression to the goal, session detail, pacing and form basics, rest and cross-training, and an injury-prevention note — with a 'check with a doctor if you have health conditions' flag.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

mohitagw15856/pm-claude-skills1.5천2026년 10월 20일 업데이트

AI sales coach composite. Analyzes all available sales data — email campaigns, call recordings/transcripts, reply patterns, pipeline outcomes — to identify what the user does well, where they struggle, and how to improve. Finds patterns in top-performing emails, winning call techniques, successful objection handles, and deal progression. Produces personalized coaching recommendations based on their specific product, market, and selling style. Tool-agnostic.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

gooseworks-ai/goose-skills1.3천2026년 10월 20일 업데이트

Deploy MATLAB-generated code to embedded hardware using Embedded Coder. Use when configuring code generation for microcontrollers (STM32, Raspberry Pi, ARM Cortex), setting up PIL/SIL verification, disabling dynamic memory allocation, or configuring hardware-specific code generation settings. Covers ERT-based configurations, processor-in-the-loop testing, memory constraints, and the MEX→SIL→PIL verification progression.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

matlab/matlab-agentic-toolkit1.2천2026년 10월 14일 업데이트

Authors or reviews Know/Understand/Do charts for competency-based learning targets across developmental bands. Handles seven input types from raw curriculum documents to existing LT sets. Routes to upstream skills when stronger inputs are available.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

GarethManning/education-agent-skills8842026년 8월 29일 업데이트

Expert blueprint for RPG stat systems (attributes, leveling, modifiers, damage formulas) using Resource-based stats, stackable modifiers, and derived stat calculations. Use when implementing character progression OR equipment/buff systems. Keywords stats, attributes, leveling, modifiers, CharacterStats, derived stats, damage calculation, XP.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8732026년 10월 17일 업데이트

Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8732026년 10월 17일 업데이트

Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing. Use when building open-world survival, crafting-focused, or resource management games. Keywords survival, needs system, crafting, inventory, hunger, resource gathering, base building.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8732026년 10월 17일 업데이트

Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generation, affixes, rarity tiers), equipment systems (gear slots, stat modifiers), and ability systems (cooldowns, mana cost, AOE). Based on expert ARPG design from Diablo, Path of Exile, Souls-like developers. Trigger keywords: action_rpg, loot_generator, rpg_stats, skill_tree, hitbox_combat, item_affixes, equipment_slots, ability_cooldown, stat_scaling.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8732026년 10월 17일 업데이트

Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, can_use, execute, ComboSystem, ability_chain, global_cooldown, charge_system, upgrade_path.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Dev-Agentic-Skills8732026년 10월 17일 업데이트

Expert blueprint for RPG stat systems (attributes, leveling, modifiers, damage formulas) using Resource-based stats, stackable modifiers, and derived stat calculations. Use when implementing character progression OR equipment/buff systems. Keywords stats, attributes, leveling, modifiers, CharacterStats, derived stats, damage calculation, XP.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트

Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트

Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generation, affixes, rarity tiers), equipment systems (gear slots, stat modifiers), and ability systems (cooldowns, mana cost, AOE). Based on expert ARPG design from Diablo, Path of Exile, Souls-like developers. Trigger keywords: action_rpg, loot_generator, rpg_stats, skill_tree, hitbox_combat, item_affixes, equipment_slots, ability_cooldown, stat_scaling.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트

Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing. Use when building open-world survival, crafting-focused, or resource management games. Keywords survival, needs system, crafting, inventory, hunger, resource gathering, base building.

한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.

thedivergentai/Game-Design-Agentic-Skills8502026년 10월 13일 업데이트