React와 Next.js에서 드래그, 스와이프, 텍스트와 SVG 애니메이션을 구현합니다. 여러 단계의 동작과 로딩 표시를 다루며 용도에 맞는 API 선택도 안내합니다.
- 드래그로 닫는 패널과 정렬 목록 구현하기
- 단어별 텍스트 표시와 숫자 애니메이션 만들기
- SVG 선 그리기와 원형 진행 표시 구현하기
66건 · 관련도순
React와 Next.js에서 드래그, 스와이프, 텍스트와 SVG 애니메이션을 구현합니다. 여러 단계의 동작과 로딩 표시를 다루며 용도에 맞는 API 선택도 안내합니다.
Implement, review, or improve SwiftUI gesture handling. Use when adding tap, long press, drag, magnify, or rotate gestures, composing gestures with simultaneously/sequenced/exclusively, managing transient state with @GestureState, resolving parent/child gesture conflicts with highPriorityGesture or simultaneousGesture, building custom Gesture protocol conformances, or migrating from deprecated MagnificationGesture to MagnifyGesture or using the newer RotateGesture.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Implement, review, or improve SwiftUI gesture handling. Use when adding tap, long press, drag, magnify, or rotate gestures, composing gestures with simultaneously/sequenced/exclusively, managing transient state with @GestureState, resolving parent/child gesture conflicts with highPriorityGesture or simultaneousGesture, building custom Gesture protocol conformances, or migrating from deprecated MagnificationGesture to MagnifyGesture or using the newer RotateGesture.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Control a running iOS Simulator on macOS from Orca’s live device pane. Perform taps, gestures, typing, button presses, and rotation, and inspect the interface element hierarchy to check app changes in the simulator.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Design, implement, and review interface animation, from button feedback to drag gestures. When measurement tools are available, analyze recordings to reconstruct timing, easing—how speed changes—and spring motion, then produce code and an implementation specification.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Design and implement interface responses such as button feedback, loading indicators, page transitions, and swipe gestures. Use motion to communicate actions and state changes, with guidance on timing, performance, and support for people who prefer reduced animation.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Helps build and review interface details such as button feedback, menus, animations, and drag gestures. Provides concrete implementation guidance based on usage frequency, responsiveness, rendering performance, and accessibility, including when to reduce or omit motion.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Improve or implement purposeful motion systems, micro-interactions, gestures, and transition behavior for production-grade UI. Use when the user mentions animation, motion, transitions, micro-interactions, hover states, drawers, toasts, gestures, or making the UI feel more alive.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
React Native Gesture Handler - gesture types, GestureDetector, gesture composition, state machine, platform-specific gestures, swipeable rows, hover gestures
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Framer Motion React animation library skill — declarative animations, gestures, layout transitions, scroll-triggered animations, variants, AnimatePresence, and performance optimization.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
영상이나 연속 이미지를 스크롤, 포인터, 드래그에 반응하는 웹 모션으로 만듭니다. 소재 제작 계획부터 타임라인 정리, 재생 제어와 동작 확인까지 다룹니다.
Review images, icons, and illustrations for cultural meanings that may confuse international audiences. Suggest neutral alternatives or locale-based replacements with a shared default, and flag embedded text and other visuals that need localization review.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Animate characters built from SVG parts using GSAP and CSS transforms. Coordinate gestures and facial expressions, keep joints connected, and control playback by frame in Remotion or validate browser previews with HyperFrames.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Create Appium tests that automate Android and iOS app interactions in Java, Python, or JavaScript. Configure local devices, emulators, simulators, or TestMu AI cloud devices, with guidance on element selection, waits, and gestures.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Build React Native mobile interfaces for iOS and Android, covering styling, screen navigation, gesture interactions, and animations. The skill guides React Navigation and Reanimated usage, responsive layouts, and performance improvements for mobile components.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Build and improve mobile apps with React Native and Expo using prioritized implementation rules. Covers faster lists, animations, images, navigation, state management, and native dependencies, with explanations and code examples for reviewing common implementation choices.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Design and refine web animations for buttons, dialogs, menus, and gestures. The skill guides timing, changes in speed, spring motion, performance, and reduced-motion preferences so transitions fit the interaction and remain responsive.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Build scrollable lists and grids in .NET MAUI using CollectionView. The guidance covers item layouts, selection, grouping, refresh gestures, incremental loading, swipe actions, and empty states, with examples and checks for common implementation mistakes.
한국어 요약은 준비 중입니다. 영어 요약을 표시하고 있습니다.
Design gesture interactions for touch and pointer — swipe, drag, long-press, and their discoverability. Use when input is gestural. For OS-standard gestures on iOS and Android, use `platform-conventions` (ui-design).
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Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implementation with Reanimated, Gesture Handler, Expo Router and expo-haptics. Use when animating anything in an Expo app, adding gestures, sheets, screen transitions, press feedback or haptics, or fixing motion that stutters on device. For web animation use `animate`.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Author SVG figures for Grida docs — diff-able, version-controlled vector diagrams embedded in doc pages instead of screenshots. Provides reusable primitives (selection chrome, size badges, anchor pins, resize cursors, click ripples), color/typography tokens, a starter template, and finished examples to crib from. Canvas user docs (docs/editor/) are the first consumer; the kit is meant to generalize to any product's docs. Use when drawing diagrams that explain UI behaviour — gestures, alignment, before/after states — that a screenshot alone can't capture. Trigger phrases: "svg diagram", "draw a figure", "visual for docs", "explain this gesture visually", "before/after diagram".
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.
Web testing with Playwright, Vitest, k6. E2E/unit/integration/load/security/visual/a11y testing. Use for test automation, flakiness, Core Web Vitals, mobile gestures, cross-browser.
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Scene and sequence craft (场景/段落/细节/道具/悬念/情趣) — merged from Robert McKee's scene design and five-step scene analysis (value turn, beats, text/subtext, turning points, pacing, image systems), McKee's Dialogue scene types (balanced, comic, asymmetric, indirect, reflexive, minimal), Syd Field's sequence and scene elements, Neill Hicks (less is more, enter late leave early, energy), Richard Walter (action over talk, small gestures, avoid phones/cars/restaurants, list twelve alternative locations), Wendy Henson (action paragraphs, transitions, story-doing), Julian Hoxter (scene beats, objectives and tactics), Mei Feng's value test, and Lu Jun's chapters 意趣要足 (suspense, delay, wit), 细节要妙, 道具要精, 场景要当. Use when writing or fixing a single scene, choosing a location, building a sequence, planting a prop or detail, designing suspense and delay, cutting a scene that "nothing happens" in, or turning talk into action.
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Compose screen and interaction traps: navigation, adaptive layout, window insets, pagers, toolbars, sheets, list drag and selection, sliders, text fields, settings UI, one-shot effects. Use when layout, gestures or navigation misbehave.
한국어 요약은 준비 중입니다. 원문 설명을 표시하고 있습니다.