Create, implement, or review review animations work with format, accessibility, performance, and visual-verification controls. Use when the requested deliverable depends on review animations.
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Create, implement, or review review animations work with format, accessibility, performance, and visual-verification controls. Use when the requested deliverable depends on review animations.
日本語の概要は準備中です。原文の説明を表示しています。
Create 2D art and animation in Blender using Grease Pencil and Python. Use when the user wants to draw strokes programmatically, create 2D animations, build Grease Pencil objects from code, manage GP layers and frames, apply GP modifiers, set up drawing guides, or script any Grease Pencil workflow in Blender.
日本語の概要は準備中です。原文の説明を表示しています。
Aceternity UI is a collection of animated React components (3D cards, spotlight, background beams, moving borders, wavy backgrounds) built with Tailwind CSS and the motion library, installed into your project as source through the shadcn CLI. Use when someone asks for "animated hero section", "3D tilt card", "spotlight effect", "moving border button", "Aceternity component", or "glowing background" in a React or Next.js app.
日本語の概要は準備中です。原文の説明を表示しています。
Remotion video production best practices — spring animations, interpolation patterns, SVG draw-on effects, scene transitions, chart animations, audio integration, and rendering. Use when building programmatic videos with Remotion, creating animated content, or producing marketing videos with code.
日本語の概要は準備中です。原文の説明を表示しています。
侍酒师与葡萄酒 (侍酒师 / 葡萄酒 (Sommelier & Wine) — 葡萄酒鉴赏 + 侍酒服务的职业认知操作系统,从业者/侍酒师/学习者视角。覆盖: (a) 两大认证体系张力 — WSET (Wine & Spirit Education Trust, 英国, 知识+SAT 系统化品鉴方法, Diploma/L4 笔试导向) vs Court of Master Sommeliers (CMS, 美/英, 服务+盲品演绎法+理论三位一体, MS 头衔), 外加 Institute of Masters of Wine (MW, 学术研究+论文) 与 UC Davis 葡萄酒学/葡萄栽培学学院派; (b) 盲品 = 纯 tacit 校准技能 — 演绎品鉴网格 (deductive tasting: 看色/闻香/品味 → 结构线索 calculated structure → 推断品种/产区/年份/酒龄), WSET SAT vs CMS deductive grid 两套方法论; (c) 第一性张力 — codifiable 理论层 (产区/品种/酒法/风土/酿造/葡萄栽培) ⇄ tacit 校准层 (品鉴味觉记忆/盲品/侍酒服务), 这行的核心矛盾是「可背诵的知识」与「不可言传的味觉」之间; (d) 旧世界 vs 新世界框架 — 旧世界以风土/法定产区为组织原则 (AOC/DOCG/QbA 分级法), 新世界以品种为标签; 风土 (terroir) 是核心组织概念; (e) 侍酒服务/酒店层 — 餐厅 floor 的配餐 (food pairing)、醒酒/侍酒温度、酒单与酒窖管理、by-the-glass 与饮品项目经济学、盲品 service exam; (f) 葡萄酒商业层 — 三级分销体系 (美国 three-tier)、定价/配额 (allocation)、期酒 (en primeur)、投资酒 (Liv-ex) 与拍卖; (g) 智识/品味演进 — 帕克百分制 (Robert Parker / Wine Advocate 100-point) vs Jancis Robinson 20 分制散文派; 经典派 vs 现代派酿造; 自然酒/低干预 (natural/minimal-intervention) vs 传统技术派. 学派分歧: WSET 知识体系派 vs CMS 服务盲品派、旧世界风土派 vs 新世界品种/技术派、自然酒派 vs 传统派、百分制点评派 vs 散文叙述派、经典平衡派 vs 浓郁现代派. 不含: 家庭自酿 DIY 套件、纯调酒/鸡尾酒/烈酒、葡萄园重型农机工程、酒精成瘾/公共卫生政策、酒类电商运营纯营销。) Master OS — automated mastery of 侍酒师 / 葡萄酒 (Sommelier & Wine) — 葡萄酒鉴赏 + 侍酒服务的职业认知操作系统,从业者/侍酒师/学习者视角。覆盖: (a) 两大认证体系张力 — WSET (Wine & Spirit Education Trust, 英国, 知识+SAT 系统化品鉴方法, Diploma/L4 笔试导向) vs Court of Master Sommeliers (CMS, 美/英, 服务+盲品演绎法+理论三位一体, MS 头衔), 外加 Institute of Masters of Wine (MW, 学术研究+论文) 与 UC Davis 葡萄酒学/葡萄栽培学学院派; (b) 盲品 = 纯 tacit 校准技能 — 演绎品鉴网格 (deductive tasting: 看色/闻香/品味 → 结构线索 calculated structure → 推断品种/产区/年份/酒龄), WSET SAT vs CMS deductive grid 两套方法论; (c) 第一性张力 — codifiable 理论层 (产区/品种/酒法/风土/酿造/葡萄栽培) ⇄ tacit 校准层 (品鉴味觉记忆/盲品/侍酒服务), 这行的核心矛盾是「可背诵的知识」与「不可言传的味觉」之间; (d) 旧世界 vs 新世界框架 — 旧世界以风土/法定产区为组织原则 (AOC/DOCG/QbA 分级法), 新世界以品种为标签; 风土 (terroir) 是核心组织概念; (e) 侍酒服务/酒店层 — 餐厅 floor 的配餐 (food pairing)、醒酒/侍酒温度、酒单与酒窖管理、by-the-glass 与饮品项目经济学、盲品 service exam; (f) 葡萄酒商业层 — 三级分销体系 (美国 three-tier)、定价/配额 (allocation)、期酒 (en primeur)、投资酒 (Liv-ex) 与拍卖; (g) 智识/品味演进 — 帕克百分制 (Robert Parker / Wine Advocate 100-point) vs Jancis Robinson 20 分制散文派; 经典派 vs 现代派酿造; 自然酒/低干预 (natural/minimal-intervention) vs 传统技术派. 学派分歧: WSET 知识体系派 vs CMS 服务盲品派、旧世界风土派 vs 新世界品种/技术派、自然酒派 vs 传统派、百分制点评派 vs 散文叙述派、经典平衡派 vs 浓郁现代派. 不含: 家庭自酿 DIY 套件、纯调酒/鸡尾酒/烈酒、葡萄园重型农机工程、酒精成瘾/公共卫生政策、酒类电商运营纯营销。: top builders' mental models, tool stack, current workflows, jargon, and where to keep up. Trigger this skill when the user works on 侍酒师 / 葡萄酒 (Sommelier & Wine) — 葡萄酒鉴赏 + 侍酒服务的职业认知操作系统,从业者/侍酒师/学习者视角。覆盖: (a) 两大认证体系张力 — WSET (Wine & Spirit Education Trust, 英国, 知识+SAT 系统化品鉴方法, Diploma/L4 笔试导向) vs Court of Master Sommeliers (CMS, 美/英, 服务+盲品演绎法+理论三位一体, MS 头衔), 外加 Institute of Masters of Wine (MW, 学术研究+论文) 与 UC Davis 葡萄酒学/葡萄栽培学学院派; (b) 盲品 = 纯 tacit 校准技能 — 演绎品鉴网格 (deductive tasting: 看色/闻香/品味 → 结构线索 calculated structure → 推断品种/产区/年份/酒龄), WSET SAT vs CMS deductive grid 两套方法论; (c) 第一性张力 — codifiable 理论层 (产区/品种/酒法/风土/酿造/葡萄栽培) ⇄ tacit 校准层 (品鉴味觉记忆/盲品/侍酒服务), 这行的核心矛盾是「可背诵的知识」与「不可言传的味觉」之间; (d) 旧世界 vs 新世界框架 — 旧世界以风土/法定产区为组织原则 (AOC/DOCG/QbA 分级法), 新世界以品种为标签; 风土 (terroir) 是核心组织概念; (e) 侍酒服务/酒店层 — 餐厅 floor 的配餐 (food pairing)、醒酒/侍酒温度、酒单与酒窖管理、by-the-glass 与饮品项目经济学、盲品 service exam; (f) 葡萄酒商业层 — 三级分销体系 (美国 three-tier)、定价/配额 (allocation)、期酒 (en primeur)、投资酒 (Liv-ex) 与拍卖; (g) 智识/品味演进 — 帕克百分制 (Robert Parker / Wine Advocate 100-point) vs Jancis Robinson 20 分制散文派; 经典派 vs 现代派酿造; 自然酒/低干预 (natural/minimal-intervention) vs 传统技术派. 学派分歧: WSET 知识体系派 vs CMS 服务盲品派、旧世界风土派 vs 新世界品种/技术派、自然酒派 vs 传统派、百分制点评派 vs 散文叙述派、经典平衡派 vs 浓郁现代派. 不含: 家庭自酿 DIY 套件、纯调酒/鸡尾酒/烈酒、葡萄园重型农机工程、酒精成瘾/公共卫生政策、酒类电商运营纯营销。 problems and wants industry-grade thinking, tool selection, or workflow guidance. 触发词:「侍酒师」「sommelier」「葡萄酒」「wine」「盲品」
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "animate our logo", "make a logo intro/stinger", "build a brand reveal", "create an app splash animation", "loop a loader logo", "draw on our SVG mark", "morph an icon into the wordmark", or "sync the logo to a sound-logo". Covers web (SVG/Lottie), video, and app-splash delivery.
日本語の概要は準備中です。原文の説明を表示しています。
Encode Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great. From the creator of Sonner (13M+ weekly npm downloads), Vaul, animations.dev, and Linear's web team. Use when user wants to polish UI, audit animations, review component interactions, add micro-feedback, or elevate motion quality.
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Produce a short motion-graphics video ad — a 15s Facebook/Instagram/TikTok spot — as a rendered MP4. Researches the destination landing page so every on-screen claim matches it, pulls real product imagery off the live site, animates one paused GSAP timeline in a single HTML page, and renders it frame-accurately through Playwright and ffmpeg. Use this whenever the user wants a video ad, promo video, animated ad, "an ad for my product", Meta/TikTok/Reels creative in video form, a 9:16 or 1:1 cut of an existing spot, or a re-render of an earlier ad with a different hook, hero or CTA — including when they never say the words "motion graphics". Not for animating UI inside an app, not for static image ads, and not for long-form or voiceover-led video.
日本語の概要は準備中です。原文の説明を表示しています。
Create paid motion-graphics videos in Kunpeng with MiniMax H3, Omni, or Seedance Mini. Use for MG animation, app showcase MG, talking-head graphic overlays, text-to-video MG explainers, and editor/canvas workflows that may spend credits.
日本語の概要は準備中です。原文の説明を表示しています。
Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack."
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Validate Blender animation attempts before accepting them by rendering contact sheets, checking silhouette stability, flicker, framing, subject dominance, layer separation, export compatibility, and motion-design coherence. Use after animation renders or when the user says motion/morph/outside elements look bad.
日本語の概要は準備中です。原文の説明を表示しています。
Design and validate texture-state transitions for Blender animations without ugly whole-image crossfades, texture popping, misregistered morphs, or target-engine-incompatible Python-only swaps. Use when animating between multiple source textures, mascot/logo states, style states, lightmaps, decals, or UI skins.
日本語の概要は準備中です。原文の説明を表示しています。
Manim CE animations: 3Blue1Brown math/algo videos.
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Audit existing animations in a codebase — find inconsistencies, missing reduced-motion support, and performance issues. Use when asked to "audit our animations", "check reduced-motion support", or "our animations are janky".
日本語の概要は準備中です。原文の説明を表示しています。
Generates Minimal API endpoints following Microsoft's recommended approach. Creates fast, testable HTTP APIs with minimal code using MapGet/MapPost/MapPut/MapDelete. Preferred over controller-based APIs for new projects.
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Produce animated source control visualizations using Gource. This skill handles installation of Gource and ffmpeg, detection of repository metrics, preset-based configuration, single and multi-repo log generation, ffmpeg video encoding pipeline, headless rendering for server environments, caption generation from git tags, GitHub avatar resolution, and GSD output delivery. Use this skill whenever the user wants to visualize repository history, create a code evolution video, see project timeline animations, generate Gource videos, combine multiple repos into one visualization, or produce any kind of source control visualization. Also trigger when the user mentions "Gource", "repo visualization", "code history video", "project evolution animation", or asks to "show me what we built".
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ANIMA as limit construction over condensed skill applications. Formalizes prediction markets as belief ANIMAs, structure dishes as condensation media, and impact as equivalence class change. Use for understanding agency at maximum entropy, compositional world modeling, or applying Scholze-Clausen condensed mathematics to AI.
日本語の概要は準備中です。原文の説明を表示しています。
Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack."
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when architecting new Claude Code agents following Anthropic best practices. Guides through YAML frontmatter creation, agent structure definition, role boundaries, and validation. Critical for creating minimal agent files (~150 lines) with proper skill invocations. Examples: <example>Context: User wants to create a new agent for security auditing user: "Create a security-auditor agent" assistant: "I'll use the agent-creator skill to build this agent following Anthropic best practices" <commentary>New agent creation requires the agent-creator skill to ensure proper structure and YAML frontmatter.</commentary></example> <example>Context: Existing agent file is too verbose and needs refactoring user: "The architect agent is 2000 lines, refactor it to minimal structure" assistant: "I'll use the agent-creator skill to refactor this into a minimal ~150 line agent with a separate skill file" <commentary>Agent refactoring requires the agent-creator skill to separate identity from technical procedures.</commentary></example>
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Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, micro-interactions, enter/exit animations, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows.
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Use when a user says "minimize this ty ecosystem change", "reproduce this ecosystem result", "investigate a primer difference", "investigate a mypy_primer difference", "investigate a mypy-primer difference", or asks to reproduce, investigate, or minimize behavior changes in ty ecosystem/primer/mypy_primer/mypy-primer projects.
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This skill should be used when the user asks to "add a glassmorphism effect", "frosted glass UI", "Apple liquid glass style", "frosted blur card", "translucent glass panel animation", "make a frosted nav bar", "build a glass modal/dialog", "animate a glass card on hover", or "add a refracting liquid-glass hero". Covers frosted translucent panels with backdrop-filter blur, edge/specular highlights, SVG liquid-glass refraction, motion on hover/scroll/enter, and accessible reduced-transparency fallbacks.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "respect prefers-reduced-motion", "honor reduced motion", "make my animations accessible", "fix vestibular / motion-sickness issues", "add a useReducedMotion hook", "gate GSAP / Framer Motion / Lenis for reduced motion", or "meet WCAG 2.3.3 / C39". Provides tiered (not all-or-nothing) reduced-motion patterns in CSS and JS.
日本語の概要は準備中です。原文の説明を表示しています。
Curated text animation catalog with exact JSON specs for headings, labels, counters, and text swaps. Use when an agent needs to pick or translate named effects like soft blur in, typewriter, shared axis, line reveal, stagger, crossfade, or kinetic builds into WAAPI, Motion, Framer Motion, GSAP, CSS, Lottie, Rive, or similar stacks.
日本語の概要は準備中です。原文の説明を表示しています。