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概要と使いどころ

UI 資產切件與候選收斂 SKILL — 從使用者提供的整頁 UI、2K 母圖、panel sheet 或單張素材,自動執行全切、auto-classify、auto-pick、temp/selected 分流、背景裁切、透明化與 post-process。USE FOR: 切出 panel / cap / badge / glyph / noise 候選、把未挑選切片集中到 temp 可一次清掃、把高信心候選升到 selected、再接 trim-png-by-background.js / postprocess-ui-asset.js。DO NOT USE FOR: runtime 畫面驗收(用 ui-runtime-verify)、純 icon 規格設計(用 UI-icon workflow)、單純修改 layout/skin JSON。

日本語の概要は準備中です。原文の説明を表示しています。

eaglhuang/3klife32026年10月14日 更新

COMPLETE BUG INVESTIGATION WORKFLOW — Combines screenshot + log reading into a full triage pipeline. USE FOR: any bug report that has both visual symptoms AND runtime errors, especially CompositePanel / ChildPanel mount failures, screen spec wiring breaks, or battle scene UI crashes. This is the master debugging workflow that orchestrates cocos-screenshot and cocos-log-reader together.

日本語の概要は準備中です。原文の説明を表示しています。

eaglhuang/3klife32026年10月14日 更新

UI Family 架構師 SKILL — 讀取 proof draft,為每個 visualZone 分配 structural family、themeStack 與 recipe seed,驗證 family 可用性,輸出 family-map 與 recipe 預填欄位。USE FOR: 在 ui-reference-decompose 完成後,進行 family 分派、family-map 產出與 recipe 選擇(UI pipeline Step 2)。DO NOT USE FOR: 直接產生 layout skeleton 或 asset 任務(需先完成此步)。

日本語の概要は準備中です。原文の説明を表示しています。

eaglhuang/3klife32026年10月14日 更新

UI brief 生成 SKILL — 從 docs/keep.summary.md、正式規格書、task shard、cross-reference-index 與參考圖整理成可執行的 UI brief 或 task-ready brief。USE FOR: 新 UI 畫面開工前、既有畫面補 task shard 欄位、需要收斂 family / proof / normalized recipe / content_contract / smoke_route。DO NOT USE FOR: 直接修改 ui-spec JSON、直接做視覺 QA。

日本語の概要は準備中です。原文の説明を表示しています。

eaglhuang/3klife32026年10月14日 更新

UI 資產品質驗證 SKILL — 執行 validate-visual-assets.js、validate-ui-specs.js 與必要的 snapshot regression,對 skin family 資產、screen package、proof draft / family-map 進行全面驗證,並回寫 generated-review。USE FOR: 任何 UI 資產生成後、在 ui-preview-judge 前必須先通過的 QA 關卡。DO NOT USE FOR: debug runtime 崩潰(用 cocos-log-reader)、Layout 佈局調整(用 ui-vibe-pipeline)。

日本語の概要は準備中です。原文の説明を表示しています。

eaglhuang/3klife32026年10月14日 更新

Handoff text-spacing extractor SKILL — 從 canonical HTML/JSX/TSX inline style 盡量抽出字間距與空間細節(letterSpacing, gap, padding, margin, fontSize, lineHeight 等),並回補到 Design System/design_handoff/source/ui-design-tokens.json 的 handoffTextSpacingExtracted 區段。USE FOR: UI 對齊前先把參考圖 / handoff source 的 spacing recipe 轉成可重用 token;DO NOT USE FOR: 只有 runtime 截圖、沒有 source 設定,或純 CSS module / computed style 無法直接讀取的場景。

日本語の概要は準備中です。原文の説明を表示しています。

eaglhuang/3klife32026年10月14日 更新

UI 多語在地化 SKILL — 從 zh-TW 基礎語系延伸 zh-CN / en / ja 語系 JSON,保留變數格式並輸出寬度風險摘要。USE FOR: 新 UI 鍵值落地後補多語、批次更新某個畫面的翻譯、先做文字長度風險盤點。DO NOT USE FOR: 純 runtime layout polish、直接修改非 i18n 的顯示文案。

日本語の概要は準備中です。原文の説明を表示しています。

eaglhuang/3klife32026年10月14日 更新

文件分片管理 SKILL — 管理「大型文件 → shard 目錄群」的生命週期。 USE FOR: 任何大型 .md / .json 檔案需要拆分為小分片、更新分片後重建索引、 驗證分片完整性,或新增 shard 目錄給新的大型文件。 DO NOT USE FOR: 程式碼編輯、UI layout 調整、任務卡狀態更新(那些直接改對應 JSON)。

日本語の概要は準備中です。原文の説明を表示しています。

eaglhuang/3klife32026年10月14日 更新

USE FOR: MCQ, 整併疑問書, 規格整併, 疑點裁決, consolidation-manifest, scan-answers, rewrite-all, doc-id-registry, 討論來源整併。當任務涉及 docs/遊戲規格文件/討論來源/ 內容歸納、衝突轉 MCQ、人工填答後批次回寫相關規格文件時啟用。強制流程: generate -> 人工填答 -> scan-answers -> rewrite-all。DO NOT USE FOR: UI 視覺調整、一般程式除錯、非規格文件任務。

日本語の概要は準備中です。原文の説明を表示しています。

eaglhuang/3klife32026年10月14日 更新

UI 資產委託導演 SKILL — 讀取 family-map 與 skin-family-*.json,產生 asset-task-manifest / param-tune-manifest 與精確 ArtRecipe,列出每個 family slot 所需的 spriteFrame 路徑、尺寸規格、9-slice 邊距。USE FOR: family-architect 輸出 asset-pending 狀態後,正式產出 UCUF partial asset 任務。DO NOT USE FOR: 非 UI 資產生成、程式邏輯開發、QA 驗證(用 ui-asset-qc)。

日本語の概要は準備中です。原文の説明を表示しています。

eaglhuang/3klife32026年10月14日 更新

DEBUGGING SKILL — Read and analyze Cocos Creator project.log for runtime errors, warnings, and stack traces. USE FOR: any bug report, crash, UI glitch, TypeError, null reference, missing asset, CompositePanel mount fail, ChildPanel route fail, or screen spec wiring error. Load this skill FIRST before any runtime debugging session. DO NOT USE FOR: compile errors (use get_errors tool instead).

日本語の概要は準備中です。原文の説明を表示しています。

eaglhuang/3klife32026年10月14日 更新

Nano Banana(Google Gemini)圖像生成 SKILL。用於呼叫 Gemini 系列圖像模型(gemini-2.5-flash-image, gemini-3.1-flash-image-preview, gemini-3-pro-image-preview)生成概念圖、UCUF 參考探索圖、UI 資產草稿、icon、badge、卡面母稿。需要在 tools_mcp/nano-banana-mcp/.env 設定 GOOGLE_AI_API_KEY。

日本語の概要は準備中です。原文の説明を表示しています。

eaglhuang/3klife32026年10月14日 更新

Review a Go design spec before implementation begins - dispatch a subagent that checks a design doc for completeness, consistency, and idiomatic Go (simplicity, small consumer-defined interfaces, explicit wrapped errors, context propagation) plus Cobra/Viper conventions where applicable. Use when a user has a Go spec to review, asks "is this spec ready?", or is about to implement from a written design. Distilled from spf13/go-skills and adapted to this repo's conventions.

日本語の概要は準備中です。原文の説明を表示しています。

inference-gateway/a2a-debugger32026年10月8日 更新

Validate process decomposition and architecture design quality before execution begins. Load when the setup-evaluator agent fires (automatic for agent-chain tasks), or when user says "evaluate this setup", "check the decomposition", "validate the architecture", "is this plan sound", "review the agent design". Catches structural errors, missing knowledge, unrealistic step ordering, and topology mismatches. Does NOT modify — only evaluates.

日本語の概要は準備中です。原文の説明を表示しています。

dvy1987/agent-loom32026年8月8日 更新

Generate archetype-driven semantic design tokens (colors, typography, spacing, radius, motion, elevation) that don't look vibecoded. Hard-bans Tailwind-default palettes, Inter-only typography, and purple→pink gradients unless the chosen archetype explicitly demands them. Load when the user asks to generate design tokens, create a design system, set up CSS custom properties, build a token scale, design a color system, set up typography scale, or when frontend-design routes here during token generation. Also triggers on "design tokens for", "token system", "CSS variables for design", "set up a theme", "build a design system foundation". Sub-skill of frontend-design. Always reads ARCHETYPE.md first.

日本語の概要は準備中です。原文の説明を表示しています。

dvy1987/agent-loom32026年8月8日 更新

Pick an icon strategy and produce a coherent icon set that doesn't look mass-produced. Solves the "Lucide everywhere" problem — every AI-generated UI uses the same 24px stroke-1.5 outline icons, which is the second-biggest vibecoded tell after Inter-on-purple-gradient. Generates custom SVG sets, tunes existing icon libraries to match archetype + typography, defines stroke weight, optical sizing, and corner-radius rules. Load when the user asks to pick icons, design an icon set, customize Lucide / Phosphor / Heroicons, generate SVG icons, make icons feel custom, says "the icons look generic", "design a custom icon system", "icons for this product", or when frontend-design routes here during icon craft. Sub-skill of frontend-design.

日本語の概要は準備中です。原文の説明を表示しています。

dvy1987/agent-loom32026年8月8日 更新

Pick a product archetype from a curated catalog before any UI gets built — the single biggest lever for not looking vibecoded. Routes the request to one of B2B-productivity, enterprise-trust, premium-consumer, playful-consumer, editorial, brutalist-distinctive, dev-tool, or marketing-landing, and returns a complete design philosophy: typography pair, color logic, motion curve, density, icon stance, reference sites, and a "feels like X" claim. Load when the user asks to pick an aesthetic, choose a design direction, decide what a UI should feel like, classify a product visually, says "what should this look like", "make this feel like [Linear/Stripe/Apple/Duolingo/...]", "give me a design direction", "what's the right aesthetic for this", or when frontend-design routes here during archetype selection. Sub-skill of frontend-design.

日本語の概要は準備中です。原文の説明を表示しています。

dvy1987/agent-loom32026年8月8日 更新

Create handcrafted static SVG graphics and performant SVG animations — icons, illustrations, loaders, path-draw effects, morphing shapes, and motion paths. Load when the user asks to create SVG, draw an SVG icon, animate an SVG, make an SVG loader, path animation, shape morph, animated logo, line drawing effect, or improve trashy AI-generated SVG. Also triggers on "SVG animation", "SMIL", "stroke-dashoffset", "vector illustration", or "self-contained animated SVG".

日本語の概要は準備中です。原文の説明を表示しています。

dvy1987/agent-loom32026年8月8日 更新

Decompose tasks into structured, outcome-defined process entries with complexity triage. Load when user says "decompose this", "break this down", "what steps do I need", "plan this out", "what's the process for", "how do I approach this", or when any complex task needs structured execution planning. Includes a problem-understanding pass before complexity triage. Routes to `problem-to-plan` when the user needs planning deliverables (spec + plan + TODO). Does NOT replace brainstorming — brainstorming is design approval (upstream), this is execution planning (downstream).

日本語の概要は準備中です。原文の説明を表示しています。

dvy1987/agent-loom32026年8月8日 更新

Create a detailed, step-by-step implementation plan for a feature or project. Load when the user asks to plan a feature, create a technical roadmap, break down a PRD into tasks, design an implementation strategy, or sequence engineering work. Also triggers on "how should we build this", "implementation plan for", "technical breakdown", "task list for", or any request to turn a high-level requirement into a concrete execution plan. Supports phased rollouts, architecture-first, and MVP-focused planning.

日本語の概要は準備中です。原文の説明を表示しています。

dvy1987/agent-loom32026年8月8日 更新

Turn a rough idea into a fully approved design before any code is written. Load when the user wants to brainstorm, explore ideas, design a feature, think through approaches, plan a new capability, or figure out what to build. Also triggers on "let's think through", "help me design", "explore options", "what's the best approach for", "I have an idea for", "before we build", or any request to design something before implementation. Enforces a hard gate: no code, no implementation until user approves a design. For executable feature specs (FRs, NFRs, ACs as Given/When/Then), route to `feature-spec` instead — brainstorming owns approach and architecture, not machine-readable requirements.

日本語の概要は準備中です。原文の説明を表示しています。

dvy1987/agent-loom32026年8月8日 更新

Orchestrator + builder for distinctive, production-grade frontends that don't look AI-generated. Derives stack and design context from product-soul/PRD/specs, then runs the anti-slop chain — explore distinct directions, lock a DESIGN.md system, build from golden examples with mandatory polish + every interactive/empty/loading/error state, then review. Load when the user asks to build a UI, design a frontend, build a landing page or dashboard or web app, beautify or redesign a page, make a UI look premium/playful/editorial, says "build me a frontend", "make this not look AI-generated", "design this interface", "give this real polish", or "frontend design". Routes to design-direction, design-system, design-review.

日本語の概要は準備中です。原文の説明を表示しています。

dvy1987/agent-loom32026年8月8日 更新

Design state-of-the-art multi-agent systems, orchestration patterns, and wiring from scratch. Load when the user asks to build an agent system from scratch, design agent orchestration patterns, choose between sequential/parallel/hierarchical workflows, or define how multiple agents should collaborate. Also triggers on "agent architecture", "multi-agent wiring", "agent orchestration pattern", "how to connect these agents", "design the communication structure". Called by agent-builder for complex topologies (>4 agents or hierarchical). For process-driven agent design, use agent-builder instead.

日本語の概要は準備中です。原文の説明を表示しています。

dvy1987/agent-loom32026年8月8日 更新

Turn a chosen design direction into a canonical DESIGN.md plus production tokens that don't look vibecoded — state-level colors (8-step neutral ramp, rest/hover/active/ disabled, focus ring), APCA-checked contrast, typography, spacing/radius/motion/elevation, an icon strategy, and component contracts for the core atoms. Emits tokens in the project's stack format (shadcn HSL vars or Tailwind v4 @theme). Load when the user asks to build a design system, generate design tokens, create a DESIGN.md, set up a theme, design a color or type system, pick icons, or when frontend-design routes here. Replaces design-tokens-craft and icon-craft. Sub-skill of frontend-design. Reads DIRECTION.md first.

日本語の概要は準備中です。原文の説明を表示しています。

dvy1987/agent-loom32026年8月8日 更新