Project scaffolding templates for new applications. Use when creating new projects from scratch. Contains 12 templates for various tech stacks.
日本語の概要は準備中です。原文の説明を表示しています。
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Project scaffolding templates for new applications. Use when creating new projects from scratch. Contains 12 templates for various tech stacks.
日本語の概要は準備中です。原文の説明を表示しています。
Author and own ONE content type's typed schema (the CONTENT-TYPE.md) at .unikit/gamedesign/content-types/CT-<slug>.md — the content / catalog layer of the GDD (cards, items, weapons, enemies, levels, quests, loot). Use whenever the user wants to ADD a new kind of content or UPDATE its schema, e.g. "add a new content type", "design the loot content", "define the card schema", "add an enemies content type", "add a rarity field to items", "switch this catalog to curated". Create the skeleton, fill its typed field schema (CT.fields), scale, relationships, and validation, AND revise the schema under the delta discipline (a schema change bumps the version + changelog). Selects the scale (bulk | curated) and self-registers content_types/content. This owns the content SCHEMA, not the catalog of values — adding individual entries/units is data handled in the editor, not a schema edit. To add or detail a system use /unikit-gd-system; to add a flow use /unikit-gd-flow; to apply a multi-zone edit use /unikit-gd-apply.
日本語の概要は準備中です。原文の説明を表示しています。
Navigator and help guide for the UniKit framework — use when the user is unsure what to do next, where to start, or which unikit skill fits their situation. It diagnoses intent and points to the right skill or pipeline: starting a project, writing code, testing, planning, the spec-driven code workflow, authoring or detailing game design, finding a new mechanic, or deciding what game to build. Trigger on questions like "what do I do next", "where do I start", "how do I start coding", "how do I test my code", "how do I create the game design", "how do I detail a system", "how do I find a new mechanic", "which unikit skill should I use", "how does the code pipeline relate to game design", "I'm lost in unikit", "help me with unikit". Read-only — it explains and points to the right command, it never edits project files. For technical code research use /unikit-explore; for game-design research use /unikit-gd-explore; to initialize the framework use /unikit.
日本語の概要は準備中です。原文の説明を表示しています。
Author and own ONE system's design document (the A–K SYSTEM GDD) at .unikit/gamedesign/systems/SYS-<slug>.md — the depth layer of the GDD, single-system scope. Create the skeleton and walk the collaborative section-cycle to write its parameters, rules, formulas, and acceptance criteria ("detail the combat system", "write the GDD for the inventory system", "fill in the rest of this system doc", "spec out the parameters of X"), AND revise it after approval under the delta discipline ("raise the damage by 10%", "tune the economy", "rework the status system", "nerf X", "change this rule") — a number change is Tuning, a small rule a Tweak, restructuring a Rework; each bumps the version and logs the delta. To add a NEW system or restructure the system map use /unikit-gd-spec; to edit GAME.md content use /unikit-gd-spec; the moment an edit also touches a second system, a content type, a flow, or GAME.md (two or more zones) use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。
Research and ideation partner for GAME DESIGN — think through design ideas before writing them into the GDD; produces a brief, never edits the GDD itself. Use to assess a genre or market for viability, dissect a reference game (mechanics → dynamics → aesthetics), explore how to improve or extend an existing system, flow, or content type, research new mechanics the design lacks, investigate a part of the GDD in code, or develop the research bucket of a /unikit-gd-review report into decided edits. Trigger on "explore how to improve the flow", "ways to improve the combat system", "is this genre saturated", "break down the combat of Hades", "work out the review's open questions". GAME-DESIGN research only — for CODE or technical research use /unikit-explore; to reconstruct a design from code use /unikit-gd-recon; to write a change into the GDD use /unikit-gd-system or /unikit-gd-spec; to apply edits you know use /unikit-gd-apply; to invent a new game use /unikit-gd-brainstorm.
日本語の概要は準備中です。原文の説明を表示しています。
Ideate a brand-new game concept with the user, from a blank page or a one-line hint to a finished CONCEPT card. Use it whenever the user wants to come up with a new game — whether the project has no design document yet, or already has one and they're exploring a fresh idea. Through a structured divergence/convergence dialogue it explores ideas, frames the hook, generates and scores concepts (market validation delegated to /unikit-gd-explore), and settles pillars, loops, motivation, and a pre-mortem. Trigger whenever the user wants to make or invent a game, doesn't know where to start, or gives a genre/theme hint, e.g. "let's come up with a game", "I don't know what game to make", "I want to make a roguelike", "a game about zombies", "a farming game", "help me come up with a concept". For researching or dissecting existing games use /unikit-gd-explore; to write an already-chosen concept as the master GDD use /unikit-gd-spec.
日本語の概要は準備中です。原文の説明を表示しています。
Detect and install the Spec Kit `specify` CLI that every other speckit skill depends on. USE FOR: checking whether `specify` is installed/on PATH, installing it when missing, fixing "command not found: specify", confirming the CLI is new enough (>= 0.11). DO NOT USE FOR: upgrading an already-installed CLI to a newer release (use speckit-self) or verifying project tools (use speckit-check).
日本語の概要は準備中です。原文の説明を表示しています。
sparkle-design(公開 npm パッケージ)の新バージョンをリリースするための手順スキル。 package.json の version bump、CHANGELOG.md の更新、リリース PR 作成、PR マージ後の npm への stage、メンテナーによる 2FA 承認(npm stage approve)、承認後の git tag・ GitHub Release 作成までを一連の手順で実行する。 CHANGELOG 更新漏れと GitHub Release 作成漏れを防ぐためのチェックリストを含む。 「sparkle-design をリリース」「sparkle-design の新バージョンを切る」「vX.Y.Z をリリース」 「sparkle-design の CHANGELOG を更新」で発動。 English: "release sparkle-design", "cut a new sparkle-design version", "publish sparkle-design", "bump sparkle-design version".
Create a new zen-ui release with proper version bump, build, tag, and GitHub release with HACS-compatible asset. Use when the user says "make a release", "cut a release", "bump version", "publish a new version", "release X.Y.Z", or anything about releasing/publishing zen-ui.
日本語の概要は準備中です。原文の説明を表示しています。
Create new agent skills with proper structure, progressive disclosure, and bundled resources. Use when user wants to create, write, or build a new skill.
日本語の概要は準備中です。原文の説明を表示しています。
Search real-time news with bias scoring, get live stock/ETF/crypto data with AI analysis, price options with ML models, and synthesize balanced news perspectives via the Helium MCP server.
日本語の概要は準備中です。原文の説明を表示しています。
Build signal-based forms in Angular v21+ using the new Signal Forms API. Use for form creation with automatic two-way binding, schema-based validation, field state management, and dynamic forms. Triggers on form implementation, adding validation, creating multi-step forms, or building forms with conditional fields. Signal Forms are experimental but recommended for new Angular projects. Don't use for template-driven forms without signals or third-party form libraries like Formly or ngx-formly.
日本語の概要は準備中です。原文の説明を表示しています。
Product Discovery through an 18-task methodology in 6 blocks — from market analysis to an investor-ready financial plan. Use when someone wants to run Product Discovery, validate a startup, assess a market hypothesis, prepare for an investment round, or raises an adjacent topic — idea validation, niche sizing, competitor teardown, product-market fit, pitch preparation, startup unit economics, geographic expansion into a new country, go-to-market for SEA / Asia / MENA. People rarely name PD explicitly; they say 'is there a market for this', 'assess my idea', 'I need a deck for an angel', 'we are entering Thailand/Singapore/UAE, how do we size it'. Use the skill in those cases too. Three modes: Light (~45 min, idea stage), Full (~2-3 h, MVP with customers), Geographic Expansion (~2 h, product entering a new geography). Produces 3-4 artifacts in /mnt/user-data/outputs/: one-pager.pptx, financial-plan.xlsx, presentation.pptx, optionally interview-guide.docx.
日本語の概要は準備中です。原文の説明を表示しています。
Gives a repository one idempotent, repo-local worktree setup script (local env files, dependency install, build steps) that worktrunk's `.config/wt.toml` pre-start hook and Orca's `orca.yaml` scripts.setup both call, so every new git worktree is usable at once. Use when adding or fixing worktree setup hooks, writing `wt.toml` or `orca.yaml` setup, when new worktrees lack dependencies or `.env` files, or when asked to make worktrees "just work" in a repo. For creating a worktree in a repo that already has setup, use `git-branch-management` instead.
日本語の概要は準備中です。原文の説明を表示しています。
Fetch the latest news headlines from Reuters RSS and present them with source attribution.
日本語の概要は準備中です。原文の説明を表示しています。
Drafts filing-ready Annual Reports for State Charity Bureaus with certified financials, governance disclosures, and required attachments. Extracts organizational, financial, and programmatic data from uploaded documents, researches state-specific filing requirements, and produces a penalty-of-perjury-certified report. Use when drafting charity bureau annual reports, nonprofit compliance filings, charitable solicitation renewals, or state charity registration renewals.
日本語の概要は準備中です。原文の説明を表示しています。
Generates a cross-referenced U.S. nonprofit annual filing package for state charity-bureau registration. Produces Full Compliance Package, Form-Field Mode, or Executive Briefing with source citations, disclosure cross-checks, and filing instructions. Trigger when the user drafts annual report submissions, renewal packets, penalty-of-perjury certifications, or charity bureau filings. Also trigger on Form RRF-1, CHAR500, BCO-10, nonprofit annual report, charity registration renewal, or fundraiser disclosure attachments.
日本語の概要は準備中です。原文の説明を表示しています。
Drafts U.S. regulatory client advisory summaries translating legal developments into actionable risk and compliance guidance. Use when a client needs a proactive memo, client alert, or legal-update brief for a new law, case, rulemaking, agency guidance, or pending reform. Trigger on requests for "client advisory," "regulatory update," "legal alert," "compliance briefing," "new law summary," or "quarterly advisory."
日本語の概要は準備中です。原文の説明を表示しています。
Meta-agent for creating new custom agents, skills, and MCP integrations. Expert in agent design, MCP development, skill architecture, and rapid prototyping. Activate on 'create agent', 'new skill', 'MCP server', 'custom tool', 'agent design'. NOT for using existing agents (invoke them directly), general coding (use language-specific skills), or infrastructure setup (use deployment-engineer).
日本語の概要は準備中です。原文の説明を表示しています。
Creates new skills with proper structure, compliance checks, and registration. Enforces mk: prefix, sub-agents.md structure, and context-engineering principles. Use to scaffold a new skill.
日本語の概要は準備中です。原文の説明を表示しています。
YC Office Hours — product validation for a new product, feature, or side-project concept. Startup mode tests demand; Builder mode develops an unvalidated product idea. Use when the user asks whether something is worth building or has an idea whose problem/value is not yet validated. Proactively suggest when the user describes a new product idea or is exploring whether something is worth building — before any code is written. Use BEFORE a plan exists. For reviewing an existing plan, use /mk:plan-ceo-review.
日本語の概要は準備中です。原文の説明を表示しています。
Use when creating a new project from scratch — orchestrates the full journey from idea to running code. Research → design → plan → scaffold → implement → docs. Explicit invocation only — never auto-activates. CLI = project infrastructure (.claude/), bootstrap = application code + full pipeline. NOT for autonomous multi-hour builds of specified products (see mk:autobuild); NOT for single-task feature work on existing projects (see mk:cook).
日本語の概要は準備中です。原文の説明を表示しています。
DraftForge test infrastructure for writing backend unit tests, Playwright E2E tests, and managing test data population. This skill should be used when writing new tests, adding test fixtures, creating populate functions for new features, adding Playwright E2E specs, using login/auth fixtures, creating test users/orgs/leagues/tournaments, or understanding the test data architecture. Covers backend Django tests via Docker, Playwright config (projects, workers, sharding), test auth endpoints that expose backend login to frontend, and feature-isolated test data patterns.
日本語の概要は準備中です。原文の説明を表示しています。
Draft a Workflow Phase 1 intake document capturing a new request — the problem, the desired outcome, constraints, and testable acceptance criteria. Use when a user brings a new feature, change, or investigation that doesn't yet have a spec. The output lives at `docs/intake/<slug>.md` and feeds `/scout`, `/research`, and `/spec` downstream.
日本語の概要は準備中です。原文の説明を表示しています。