Apple オンデバイス機械学習フレームワークリファレンス。 Core ML / Create ML / Vision / Natural Language / Speech。 MLModel, MLModelConfiguration, MLMultiArray, MLComputeUnits, MLImageClassifier, MLTextClassifier, MLDataTable, VNImageRequestHandler, VNRecognizeTextRequest, VNCoreMLRequest, NLTagger, NLLanguageRecognizer, NLEmbedding, SFSpeechRecognizer, SFSpeechAudioBufferRecognitionRequest, SFTranscription。
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概要と使いどころ
NVIDIA DGX Spark User Guide リファレンス。GB10 Grace Blackwell Superchip ハードウェア仕様、first-boot / UEFI 設定、Spark Stacking クラスタ、 DGX OS / NGC / container runtime ソフトウェアスタック、 PXE / cloud-init プロビジョニング、fleet lifecycle 運用、 apt / fwupdmgr 更新、system recovery、PSIRT サポート、 vLLM / TensorRT-LLM / Ollama / ComfyUI / NIM / NeMo fine-tune / NCCL 等の build.nvidia.com/spark playbook、複数 Spark 接続・Tailscale・VS Code、 NVIDIA Developer Forums 由来の known issues / troubleshooting。
窓際族物語の動画を、チャプター毎のキーフレーム画像を作らずに「プロンプト+キャラクターシート+セリフ音声」だけでMiniMax H3(R2V)に生成させるワークフロー。ユーザーから「画像なしで動画を作って」「キーフレームなしで動画を作って」「シートだけで動画を作って」と指示されたときに必ず使用する。大まかな指示→チャプター分割案→チャプター毎の動きを人間に確認→全チャプター確定→プロンプト作成の順で進め、確定前にプロンプトを書かない。画風の注意文はチャプターに映るものだけを最小限で書き、モブキャラはラン専用のキャラクターシートを作って渡す。動画生成の実行先は/colab-video(Colab)または/local-videoステップ7(ローカルCUDA)。
窓際族物語の動画生成工程(/local-videoのステップ7)だけをGoogle Colab(CUDA GPU)で実行する派生ワークフロー。ローカルMacにCUDA GPUが無くMiniMax H3を実行できないとき、ユーザーから「Colabで動画を作って」「H3をColabで回して」「LTXで動画を作って」と指示されたときに必ず使用する。台本・音声・キーフレーム生成・画像検証(ステップ1〜6)と最終結合(ステップ8〜9)はローカルで行い、動画生成だけを同梱ノートブック(H3=h3_colab.ipynb / LTX-2.5=ltx25_colab.ipynb)でColabに切り出す。セリフ(wav駆動リップシンク)はH3、セリフなしI2VチャプターはLTX-2.5も選べる。無料T4は配管検証用、本番生成はL4/A100(Pay As You Go / Colab Pro)。
Detects m6A modifications from Oxford Nanopore direct-RNA-sequencing (ONT DRS) signal data using m6Anet (Hendra 2022 *Nat Methods* 19:1590; multiple-instance-learning neural network over DRACH 5-mer signal). Covers the required upstream pipeline (Dorado / Guppy basecalling -> minimap2 transcriptome alignment with `-ax map-ont -uf -k14 --secondary=no` -> nanopolish eventalign with `--scale-events --signal-index` (m6Anet-required) plus `--summary` / `--threads` housekeeping -> m6anet dataprep -> m6anet inference), per-site vs per-read probability interpretation including the `mod_ratio` per-site stoichiometry column, the DRACH-only modeling constraint, minimum-coverage thresholds (20-50 reads per site for stable probability estimates), multi-condition comparison via xPore (Pratanwanich 2021 *Nat Biotechnol* 39:1394), Nanocompore (Leger 2021 *Nat Commun* 12:7198), ELIGOS (Jenjaroenpun 2021 *NAR* 49:e7), and Dorado native modification calling (RNA004 chemistry, 2024+), reference-transcriptome version pinning, the cDNA-vs-DRS chemistry distinction (cDNA-Nanopore CANNOT be used for modification detection), and orthogonal validation against MeRIP / GLORI. Use when calling m6A from ONT DRS without immunoprecipitation, choosing m6Anet vs xPore vs Nanocompore vs ELIGOS vs Dorado native, interpreting per-site `probability_modified` vs `mod_ratio` vs per-read modification probabilities, comparing methylation between conditions from ONT data, deciding between m6Anet for known DRACH sites and Dorado/Remora for genome-wide screening, pinning RNA002 vs RNA004 chemistry and basecaller model versions, or troubleshooting eventalign / dataprep failures.
日本語の概要は準備中です。原文の説明を表示しています。
Performs molecular similarity searching using Tanimoto, Tversky, Dice, and cosine coefficients on bit/count fingerprints with explicit choice rules for symmetric vs asymmetric measures, scaffold-hopping vs lead-optimization regimes, activity-cliff diagnosis, and large-library nearest-neighbor methods (BulkTanimoto, Annoy MHFP6, USRCAT). Use when ranking compounds by structural resemblance to a query, clustering libraries, finding analogs, or diagnosing activity cliffs.
日本語の概要は準備中です。原文の説明を表示しています。
openreel-storyboardのMiniMax H3 queueをCLIで検証・生成・監視・復旧する。既存runのstatus、resume、cancelにも使う。
MiniMax H3用の文字・図形・商品を主役にしたモーショングラフィックスプロンプトを作成・監査する。生成実行は別スキルで扱う。
商品・店舗情報と参照素材から、MiniMax H3用の縦型リール広告を企画し、生成プロンプトと編集設計を作成・監査する。生成や広告配信は行わない。
ponytail
無料Forces the laziest solution that actually works, simplest, shortest, most minimal. Channels a senior dev who has been paged at 3am for a factory class that wrapped one function: question whether the task needs to exist at all, reach for the standard library before custom code, native platform features before dependencies, one line before fifty. Supports intensity levels: lite, full, ultra. The default is full. Use on ANY coding task: writing, adding, refactoring, fixing, reviewing, or designing code, and choosing libraries or dependencies. Also use whenever the user says "ponytail", "be lazy", "lazy mode", "simplest solution", "minimal solution", "yagni", "do less", or "shortest path", or complains about over-engineering, bloat, boilerplate, or unnecessary dependencies. Do NOT use for non-coding requests such as general knowledge, prose, translation, summaries, recipes.
日本語の概要は準備中です。原文の説明を表示しています。
Control Blender directly from Hermes via socket connection to the blender-mcp addon. Create 3D objects, materials, animations, and run arbitrary Blender Python (bpy) code. Use when user wants to create or modify anything in Blender.
日本語の概要は準備中です。原文の説明を表示しています。
ponytail
無料Forces the laziest solution that actually works, simplest, shortest, most minimal. Channels a senior dev who has seen everything: question whether the task needs to exist at all (YAGNI), reach for the standard library before custom code, native platform features before dependencies, one line before fifty. Supports intensity levels: lite, full (default), ultra. Use on ANY coding task: writing, adding, refactoring, fixing, reviewing, or designing code, and choosing libraries or dependencies. Also use whenever the user says "ponytail", "be lazy", "lazy mode", "simplest solution", "minimal solution", "yagni", "do less", or "shortest path", or complains about over-engineering, bloat, boilerplate, or unnecessary dependencies. Do NOT use for non-coding requests (general knowledge, prose, translation, summaries, recipes).
日本語の概要は準備中です。原文の説明を表示しています。
Complete guide for building beautiful apps with Expo Router. Covers fundamentals, styling, components, navigation, animations, patterns, and native tabs.
日本語の概要は準備中です。原文の説明を表示しています。
Validates animation durations, enforces typography scale, checks component accessibility, and prevents layout anti-patterns in Tailwind CSS projects. Use when building UI components, reviewing CSS utilities, styling React views, or enforcing design consistency.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a coding task should be driven end-to-end from issue intake through implementation, review, deployment, and acceptance verification with minimal human re-intervention.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "create AGENTS.md", "update AGENTS.md", "maintain agent docs", "set up CLAUDE.md", or needs to keep agent instructions concise. Enforces research-backed best practices for minimal, high-signal agent documentation.
日本語の概要は準備中です。原文の説明を表示しています。
Detects m6A modifications from Oxford Nanopore direct-RNA-sequencing (ONT DRS) signal data using m6Anet (Hendra 2022 *Nat Methods* 19:1590; multiple-instance-learning neural network over DRACH 5-mer signal). Covers the required upstream pipeline (Dorado / Guppy basecalling -> minimap2 transcriptome alignment with `-ax map-ont -uf -k14 --secondary=no` -> nanopolish eventalign with `--scale-events --signal-index` (m6Anet-required) plus `--summary` / `--threads` housekeeping -> m6anet dataprep -> m6anet inference), per-site vs per-read probability interpretation including the `mod_ratio` per-site stoichiometry column, the DRACH-only modeling constraint, minimum-coverage thresholds (20-50 reads per site for stable probability estimates), multi-condition comparison via xPore (Pratanwanich 2021 *Nat Biotechnol* 39:1394), Nanocompore (Leger 2021 *Nat Commun* 12:7198), ELIGOS (Jenjaroenpun 2021 *NAR* 49:e7), and Dorado native modification calling (RNA004 chemistry, 2024+), reference-transcriptome version pinning, the cDNA-vs-DRS chemistry distinction (cDNA-Nanopore CANNOT be used for modification detection), and orthogonal validation against MeRIP / GLORI. Use when calling m6A from ONT DRS without immunoprecipitation, choosing m6Anet vs xPore vs Nanocompore vs ELIGOS vs Dorado native, interpreting per-site `probability_modified` vs `mod_ratio` vs per-read modification probabilities, comparing methylation between conditions from ONT data, deciding between m6Anet for known DRACH sites and Dorado/Remora for genome-wide screening, pinning RNA002 vs RNA004 chemistry and basecaller model versions, or troubleshooting eventalign / dataprep failures.
日本語の概要は準備中です。原文の説明を表示しています。
Performs molecular similarity searching using Tanimoto, Tversky, Dice, and cosine coefficients on bit/count fingerprints with explicit choice rules for symmetric vs asymmetric measures, scaffold-hopping vs lead-optimization regimes, activity-cliff diagnosis, and large-library nearest-neighbor methods (BulkTanimoto, Annoy MHFP6, USRCAT). Use when ranking compounds by structural resemblance to a query, clustering libraries, finding analogs, or diagnosing activity cliffs.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill to understand FMCSA tire tread depth requirements. Covers steer tires (4/32 minimum) and other axles (2/32 minimum), and how to measure correctly.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a dispatcher, operations manager, or owner asks how to plan loads to minimize empty (deadhead) miles, sequence freight efficiently, balance regional capacity, design dedicated loops, or build a load-pairing strategy across customers. Covers loaded-ratio math, lane balance, region-pair pricing, and software-supported optimization.
日本語の概要は準備中です。原文の説明を表示しています。
Architect scalable styling systems with Tailwind v4, CSS Modules, design tokens, dynamic theming, and container queries. Activate on: design tokens, theming system, Tailwind config, CSS architecture, container queries, dark mode. NOT for: component library creation (use design-system-creator), animation systems (use animation-system-architect).
日本語の概要は準備中です。原文の説明を表示しています。
Best practices for Remotion video creation in React. Use when building, reviewing, or optimizing Remotion compositions, animation timing, assets, captions, and render pipelines.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to cut 1D materials optimally, minimize waste in linear cutting, or solve one-dimensional cutting stock problems. Also use when the user mentions "1D cutting," "linear cutting optimization," "rod cutting," "pipe cutting," "beam cutting," "trim loss," "cutting stock problem," "pattern generation," or "column generation for cutting." For 2D problems, see 2d-cutting-stock. For general trim loss, see trim-loss-minimization.
日本語の概要は準備中です。原文の説明を表示しています。
Documents minimum SDK/OS version requirements for all OneKey platforms. Use when checking platform compatibility, understanding deployment targets, verifying version requirements, or when user asks if their device can run the project. Triggers on minimum version, SDK version, API level, deployment target, platform requirements, iOS version, Android version, Chrome version, Electron version, can I run, environment check, device compatibility, check environment.
日本語の概要は準備中です。原文の説明を表示しています。