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cccskills

「camera」の検索結果

663 件 ・ 関連度順

概要と使いどころ

Standards and audits for writing academic papers, especially ML/NLP submissions to NeurIPS, ICML, ICLR, ACL, EMNLP, NAACL. Covers the author's house prose rules (zero em dashes, zero fluff, every sentence earns its place), verification of hallucinated claims and hallucinated or malformed bibliography entries, the ACL policy on AI writing assistance and what must be disclosed, and best practices for paper structure, experiments, reproducibility checklists, and rebuttals. Use this skill whenever the user is drafting, editing, polishing, restructuring, or reviewing a paper, abstract, intro, related work, rebuttal, or camera-ready; whenever they ask to "clean up" or "tighten" academic writing; whenever citations or a .bib file need checking; and whenever they ask what has to be disclosed about AI assistance. Reach for it even when the user only says "make this section better", "check my references", or "is this ready to submit".

日本語の概要は準備中です。原文の説明を表示しています。

Leanmcp/gateway-skills2,1112026年10月8日 更新

The animal is the lead and a phone is the only camera. Lock the count to exactly one, keep the animal behaving like an animal, and let the payoff come from it closing in on the lens. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (Pets and animals as the lead; 中文触发词: 宠物动物当主角, 宠物, 猫, 狗, 动物), or asks how published cases of this type were prompted. Read references/cases.md before drafting.

日本語の概要は準備中です。原文の説明を表示しています。

LearnPrompt/awesome-seedance2,0122026年10月13日 更新

Verified prompt templates and structures for Seedance 2.5 / 2.0 video generation, distilled from the highest-performing published cases on goodcase.ai. Use when the user asks to write, revise, or review a Seedance video prompt, or asks how to prompt Seedance for a specific kind of shot (narrative short, ad/commercial, UGC talk-to-camera, dialogue with lip-sync, action, product reveal, retro home video, travel film, pet or animal lead, comedy skit, horror, fantasy or sci-fi spectacle, 3D cartoon, car spot, fashion film, sports, storyboard image to video, and similar). Also use when the user names Seedance, 即梦视频, or Seedance 2.5/2.0 directly.

日本語の概要は準備中です。原文の説明を表示しています。

LearnPrompt/awesome-seedance2,0122026年10月13日 更新

The period feel comes from camera defects and one tiny everyday incident. Write the camcorder's autofocus hunting, exposure shifts and handheld shake as an explicit list, keep the story small, and the clip reads as a real old tape. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (Early-2000s DV home video; 中文触发词: 早年 DV 家庭录像, DV, 家庭录像, VHS, 复古, 年代感), or asks how published cases of this type were prompted. Read references/cases.md before drafting.

日本語の概要は準備中です。原文の説明を表示しています。

LearnPrompt/awesome-seedance2,0122026年10月13日 更新

A short skit where every beat is laid down to serve one punchline. The joke has to land on something visible, and the absurdity only works when the camera and the physics stay dead serious. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (Twist-ending comedy skit; 中文触发词: 反转结尾搞笑短片, 搞笑, 反转, 梗, 沙雕), or asks how published cases of this type were prompted. Read references/cases.md before drafting.

日本語の概要は準備中です。原文の説明を表示しています。

LearnPrompt/awesome-seedance2,0122026年10月13日 更新

3D Morph PPT — extends morph-ppt with GLB model insertion, cinematographic camera, model-content layout, and enriched visual design system.

日本語の概要は準備中です。原文の説明を表示しています。

zhu1090093659/deepseek-pp1,8632026年8月14日 更新

Estimate camera motion with optical flow + affine/homography, allow multi-label per frame.

日本語の概要は準備中です。原文の説明を表示しています。

benchflow-ai/skillsbench1,8422026年10月13日 更新

clone-ad

無料

Clone an existing video ad for a different product or offer. Analyzes the source video's style, pacing, camera work, dialogue, and tone, then adapts and generates a new Seedance 2.0 video customized for the user's product. End-to-end workflow: input video → analysis → adapted prompt → generation → delivery. Use when someone says "clone this ad", "make this ad but for my product", "recreate this video for my brand", or provides a video ad and a product image asking for a similar video.

日本語の概要は準備中です。原文の説明を表示しています。

krusemediallc/arcads-claude-code1,5912026年9月23日 更新

Analyze a reference video and reverse-engineer its style into a reusable Seedance 2.0 prompting template. The output is a new skill/formula (like seedance-2-ugc.md) that captures the video's structure, pacing, camera work, edit style, and tone so it can be recreated with any product, any person, in any setting. Use this whenever someone provides a video they want to use as a style reference, says "I want to make videos like this", "deconstruct this video", "turn this into a template", "analyze this style", or drops a video file and wants to recreate that format repeatedly.

日本語の概要は準備中です。原文の説明を表示しています。

krusemediallc/arcads-claude-code1,5912026年9月23日 更新

Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新

Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新

router

無料

Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新

game-feel

無料

Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新

Diagnoses and repairs macOS TCC dialogs and silent denials: Full Disk Access, Screen Recording, Microphone, Camera, Accessibility, Automation. Use for recurring prompts, LaunchAgent/uv jobs that fail only in background, broken grants, or automating Full Disk Access (权限弹窗 / 授权了没用 / 完全磁盘访问). Checks requester and grants first. Not for launchd design (macos-watchdog) or app permission UX (developing-ios-apps).

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4562026年10月13日 更新

3D Morph PPT — extends morph-ppt with GLB model insertion, cinematographic camera, model-content layout, and enriched visual design system.

日本語の概要は準備中です。原文の説明を表示しています。

Team-Commonly/commonly1,3612026年10月10日 更新

Apply Disney's 12 principles as practical design and engineering rules for procedural animation. Use when creating, improving, reviewing, or debugging code-driven motion in web, SVG, canvas, React, Remotion, game, UI, character, camera, or 3D scenes; especially when motion feels stiff, weightless, mechanical, unclear, or physically correct but visually weak.

日本語の概要は準備中です。原文の説明を表示しています。

vibe-motion/skills1,3482026年10月6日 更新

Write publication-ready ML/AI/Systems papers for NeurIPS, ICML, ICLR, ACL, AAAI, COLM, OSDI, NSDI, ASPLOS, SOSP. Use when drafting papers from research repos, structuring arguments, verifying citations, or preparing camera-ready submissions. Includes LaTeX templates, reviewer guidelines, and citation verification workflows.

日本語の概要は準備中です。原文の説明を表示しています。

OpenRaiser/NanoResearch1,3412026年10月9日 更新

Use when planning an AISTATS project timeline from venue fit through abstract submission, full-paper upload, supplementary material, review release, author-reviewer discussion, decision, camera-ready, PMLR publication, registration, presentation, and artifact release, with backward-planning offsets for theory-plus-experiments papers.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2482026年9月27日 更新

当稿件被《电子学报》(Acta Electronica Sinica, AES) 录用后进入定稿、校样与清样阶段时使用。覆盖录用通知后的版权协议签署、按最终排版规范核对中英文题名/摘要/关键词/中图分类号、补全双盲阶段隐去的作者信息与基金编号、GB/T 7714 参考文献终校、图表与公式的印刷级质量、校样(清样)一校二校流程、版面费缴纳、DOI 与出版时序确认。帮助电子/信息/通信方向作者把已录用稿件零差错地送到《电子学报》正式出版。

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2482026年9月27日 更新

Use when planning the end-to-end ACM MM (ACM Multimedia) campaign calendar — from thematic-area scoping and track choice, through the April OpenReview abstract/paper/supplement chain, the June anonymous rebuttal, the July decision, the August camera-ready, and the November presentation in Rio, with the right skill invoked at each stage.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2482026年9月27日 更新

当你在稿件被《自动化学报》(Acta Automatica Sinica, AAS) 录用后、需要完成定稿、清样校对、补齐署名与基金、按本刊体例排版并处理稿酬与出版排期时调用。覆盖录用后从匿名稿恢复作者信息、套用本刊定稿模板、中英文摘要与参考文献终校、校样(清样)逐处核对、样刊与稿酬安排,帮助作者在 Acta Automatica Sinica 见刊前把清样打磨到零差错并理解稿酬与出版流程。

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2482026年9月27日 更新

Use when planning an ACM CCS project timeline across the two HotCRP review cycles, from venue fit through abstract registration, full-paper upload, rebuttal, notification, revision, artifact evaluation, ACM camera-ready, and in-person presentation, with backward-planning offsets and the security big-four deadline-hopping calendar.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2482026年9月27日 更新

Use when preparing an accepted ACM CCS paper for the ACM Digital Library proceedings, covering de-anonymization, the ACM sigconf final format, ACM rights and eRights forms, badge placement from artifact evaluation, incorporation of shepherd and minor-revision requirements, disclosure-timing coordination, registration, and in-person presentation.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2482026年9月27日 更新

Use when planning an ACL project calendar across ACL Rolling Review cycles, covering cycle selection against conference commitment windows, backward planning from an ARR deadline, the review-response-meta-review timeline, commitment decisions, resubmission loops to later cycles, and camera-ready through ACL Anthology publication.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2482026年9月27日 更新