compute
免费Work on CUDA, OpenCL, GLSL compute, GL/CUDA or GL/OpenCL interop, GPU data ownership, kernels, argument packing, and compute-driven rendering.
中文简介正在准备中。当前显示原文说明。
Maintain Node3D GitHub Actions, reusable CI patterns, install modes, matrices, native/GPU/platform limits, lint/test/build jobs, and validation semantics.
中文简介正在准备中。当前显示原文说明。
实测评分 未实测
查看安装方法安装前可以查看交给 AI 代理的指令内容。
CI workflow behavior and what automated validation claims to prove.
--ignore-scripts when native
postinstall behavior is irrelevant or brittle.npm ci for native binary build workflows unless a
documented reason requires --ignore-scripts.Every package classified as a native addon in
.agents/references/repository-model.md must validate, on pushes and pull
requests:
oxlint (plus the package-root install.js lifecycle
exception defined by ADR 0018);cpplint and the shared CPPLINT.cfg from @node-3d/addon-tools;These validators may share workflows, but a package-specific platform or hardware constraint is not an omission. Any exception must be narrow and documented in the package workflow or an ADR.
CI acceptance and native binary release workflows validate the actual npm
tarball in an empty consumer project, without workspace linking or
source/build-tree fallback. Install with
lifecycle scripts enabled, load the public entry, and add only meaningful
package-specific smoke behavior. Native packages that download release assets
must pass their exact candidate archives to fresh downstream jobs as workflow
artifacts. Create or update the GitHub release only after every consumer lane
passes; passing repository tests is not a substitute. The npm publish.yml
workflow only delivers the package and does not repeat this validation.
Load .agents/references/ci-platform-limits.md for GPU, OpenGL, native binary,
macOS/Linux/Windows ARM, or runner-capability constraints.
Use $tests as secondary when test semantics/scripts are modified.
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Work on CUDA, OpenCL, GLSL compute, GL/CUDA or GL/OpenCL interop, GPU data ownership, kernels, argument packing, and compute-driven rendering.
中文简介正在准备中。当前显示原文说明。
Work on @node-3d/core browser-like runtime, Document/Window/canvas behavior, WebGL/Three.js compatibility, globals, context and resource behavior.
中文简介正在准备中。当前显示原文说明。
Work on Node3D deps-* packages, third-party binaries/headers, getPaths/bin/include contracts, redistribution, provenance, and binary layout consumers.
中文简介正在准备中。当前显示原文说明。
Write and maintain Node3D package READMEs, API text, usage snippets, package roles, platform/install notes, and source-backed consumer documentation.
中文简介正在准备中。当前显示原文说明。
Create, review, or maintain Node3D runnable examples, consumer-style package imports, feature demos, vendor adaptations, assets, and example validation.
中文简介正在准备中。当前显示原文说明。
Work on Node3D C++ addons, addon-tools bindings, binding.gyp/common.gypi, install.js, ts/native.ts, native handles, lifetime safety, and native verification.
中文简介正在准备中。当前显示原文说明。