ci
免费Maintain Node3D GitHub Actions, reusable CI patterns, install modes, matrices, native/GPU/platform limits, lint/test/build jobs, and validation semantics.
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Maintain Node3D GitHub Actions, reusable CI patterns, install modes, matrices, native/GPU/platform limits, lint/test/build jobs, and validation semantics.
中文简介正在准备中。当前显示原文说明。
Work on CUDA, OpenCL, GLSL compute, GL/CUDA or GL/OpenCL interop, GPU data ownership, kernels, argument packing, and compute-driven rendering.
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Work on @node-3d/core browser-like runtime, Document/Window/canvas behavior, WebGL/Three.js compatibility, globals, context and resource behavior.
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Work on Node3D deps-* packages, third-party binaries/headers, getPaths/bin/include contracts, redistribution, provenance, and binary layout consumers.
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Write and maintain Node3D package READMEs, API text, usage snippets, package roles, platform/install notes, and source-backed consumer documentation.
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Create, review, or maintain Node3D runnable examples, consumer-style package imports, feature demos, vendor adaptations, assets, and example validation.
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Work on Node3D C++ addons, addon-tools bindings, binding.gyp/common.gypi, install.js, ts/native.ts, native handles, lifetime safety, and native verification.
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Work on Node3D high-level plugin packages that compose core, native addons, QML/audio/physics/browser-like systems, or other integrations.
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Audit or prepare Node3D packages for npm publishing: package metadata, exports/files, versions, lockfiles, npm pack, binary tags/assets, submodule/root release state, and readiness.
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Add or maintain node:test, native-load/runtime, visual/offscreen, hardware-dependent, browser/WebGL/Three.js, and integration validation.
中文简介正在准备中。当前显示原文说明。