ci
免费Maintain Node3D GitHub Actions, reusable CI patterns, install modes, matrices, native/GPU/platform limits, lint/test/build jobs, and validation semantics.
中文简介正在准备中。当前显示原文说明。
Work on @node-3d/core browser-like runtime, Document/Window/canvas behavior, WebGL/Three.js compatibility, globals, context and resource behavior.
中文简介正在准备中。当前显示原文说明。
实测评分 未实测
查看安装方法安装前可以查看交给 AI 代理的指令内容。
@node-3d/core runtime behavior and compatibility semantics.
core with glfw, webgl, and image only when the behavior crosses
those package boundaries.init() caching, context-sharing assumptions, and documented
renderer/resource recreation behavior unless the contract intentionally
changes.Load .agents/references/browser-runtime.md for environment/context compatibility
work.
Use $native-addons as a secondary skill only if C++/native binding artifacts
are modified. Use $tests/$examples/$docs only when those owned artifacts are
also changed.
还没有评价。欢迎分享你的使用感受。
无需登录即可发表。欢迎分享使用感受、提问,或说明在哪些环境下无法运行。
还没有评论。来写第一条吧。
Maintain Node3D GitHub Actions, reusable CI patterns, install modes, matrices, native/GPU/platform limits, lint/test/build jobs, and validation semantics.
中文简介正在准备中。当前显示原文说明。
Work on CUDA, OpenCL, GLSL compute, GL/CUDA or GL/OpenCL interop, GPU data ownership, kernels, argument packing, and compute-driven rendering.
中文简介正在准备中。当前显示原文说明。
Work on Node3D deps-* packages, third-party binaries/headers, getPaths/bin/include contracts, redistribution, provenance, and binary layout consumers.
中文简介正在准备中。当前显示原文说明。
Write and maintain Node3D package READMEs, API text, usage snippets, package roles, platform/install notes, and source-backed consumer documentation.
中文简介正在准备中。当前显示原文说明。
Create, review, or maintain Node3D runnable examples, consumer-style package imports, feature demos, vendor adaptations, assets, and example validation.
中文简介正在准备中。当前显示原文说明。
Work on Node3D C++ addons, addon-tools bindings, binding.gyp/common.gypi, install.js, ts/native.ts, native handles, lifetime safety, and native verification.
中文简介正在准备中。当前显示原文说明。