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Design skills

UI/UX, logos, slides, and image generation (7.3K skills)

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Density, whitespace, rhythm, and how space communicates relationships between elements. Use when building layouts, evaluating spacing consistency, or diagnosing why a design feels cramped or empty.

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Dragoon0x/taste-skills6Updated Feb 27, 2026

Tag design references by principle, not aesthetic. Build a library you can actually search. Use when saving references, organizing inspiration, or building a design library that returns useful results.

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Dragoon0x/taste-skills6Updated Feb 27, 2026

15-minute daily taste exercises. Monday through Friday. Compound effect over time. Use when building personal practice habits, training a team's design eye, or adding structure to professional development.

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Dragoon0x/taste-skills6Updated Feb 27, 2026

Help other designers develop judgment without imposing your style. Use when mentoring designers, running design education, or building team-wide quality standards.

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Dragoon0x/taste-skills6Updated Feb 27, 2026

Read a designer's taste through their typography decisions alone. Type is the fastest taste signal in any design. Use when evaluating design maturity, assessing portfolio quality, or understanding what typography reveals about design thinking.

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Dragoon0x/taste-skills6Updated Feb 27, 2026

Choose typefaces based on voice and context, not trends. Use when selecting fonts for a project, evaluating type choices, or understanding what a typeface communicates before anyone reads a word.

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Dragoon0x/taste-skills6Updated Feb 27, 2026

Scale, weight, line height, and tracking as a coherent system. Use when building type scales, auditing typography consistency, or diagnosing why text feels off.

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Dragoon0x/taste-skills6Updated Feb 27, 2026

Palette roles, restraint, semantic consistency, and when fewer colors means better design. Use when building color palettes, evaluating color usage, or diagnosing color-related design problems.

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Dragoon0x/taste-skills6Updated Feb 27, 2026

Visual weight, attention order, and the decisions that guide the eye. Use when building layouts, evaluating information architecture, or diagnosing why a design feels confusing.

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Dragoon0x/taste-skills6Updated Feb 27, 2026

Write a structured design review that someone can act on without follow-up questions. Use when giving async design feedback, writing portfolio case studies, or documenting design decisions.

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Dragoon0x/taste-skills6Updated Feb 27, 2026

Structured taste breakdowns of real products. The format for making taste observations legible and shareable. Use when analyzing products, writing case studies, documenting design observations, or teaching through example.

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Dragoon0x/taste-skills6Updated Feb 27, 2026

Task sequences, progressive disclosure, and the pacing of an experience over time. Use when designing multi-step flows, evaluating onboarding, or diagnosing why users get lost.

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Dragoon0x/taste-skills6Updated Feb 27, 2026

Animation as communication. Feedback, orientation, emphasis, delight. If motion doesn't serve one of these four purposes, it shouldn't exist. Use when evaluating animation quality, designing transitions, or deciding whether motion adds or subtracts.

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Dragoon0x/taste-skills6Updated Feb 27, 2026

Response timing, acknowledgment, and making the interface feel alive. Every action deserves a response at the right speed. Use when designing interactions, evaluating responsiveness, or diagnosing why a product feels sluggish or dead.

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Dragoon0x/taste-skills6Updated Feb 27, 2026

Understand the constraints a design was built under and evaluate quality within that context. Use when reviewing work that had limited time, budget, or team size, or when assessing whether constraints were handled well.

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Dragoon0x/taste-skills6Updated Feb 27, 2026

Navigate the gap between what you can see and what you can make. The Ira Glass gap. Use when a designer is frustrated by the distance between their taste and their output, when mentoring someone through a creative plateau, or when someone is considering quitting because their work doesn't match their vision.

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Dragoon0x/taste-skills6Updated Feb 27, 2026

Tell the difference between design decisions that age well and decisions that follow the crowd. Use when evaluating whether a design choice is principled or fashionable, or when a client asks to 'make it look modern.'

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Dragoon0x/taste-skills6Updated Feb 27, 2026

Name what was prioritized, what was sacrificed, and whether the tradeoff was right. Every design decision trades something. Use when evaluating design decisions, defending choices, or helping teams understand what they're giving up.

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Dragoon0x/taste-skills6Updated Feb 27, 2026

Run taste-informed design reviews using Observation > Principle > Question. Use when facilitating design critiques, improving feedback quality on a team, or building a shared vocabulary for quality.

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Dragoon0x/taste-skills6Updated Feb 27, 2026

Structured exposure habits for building taste through relentless, intentional consumption. Not passive scrolling. Active intake across design, architecture, film, music, food, and culture. Use when building a taste practice, advising on professional development, or diagnosing why someone's design range feels narrow.

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Dragoon0x/taste-skills6Updated Feb 27, 2026

Solves UI lock-in. Reverse engineers your existing UI, strips all layout/token decisions, preserves every hook, handler, and API call untouched, then rebuilds the UI from scratch with a fresh design system. Use /ui-restructure to fully redesign, --style apple|linear|minimal|dashboard for named styles, --mode layout|theme|grid for partial rebuilds, --god-mode to redesign from the user's perspective using 100-user mindset simulation and 6 UX principles, --keep-tokens to preserve your token system, --prompt for custom redesigns. Applies mandatory world-class polish: spring motion, 5-state micro-interactions, 8pt spacing grid, WCAG accessibility. Supports Next.js, React, Vue 3, Tailwind, CSS Modules, styled-components, shadcn.

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vamsivarma27/ui-restructure6Updated Aug 24, 2026

store

Free

Browse and preview AOS skills, agents and playbooks in the local store UI. Generated from plugin-commands.json; invoke as $bdb-aos:store.

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hybridlabor-api/aos6Updated Oct 16, 2026

Design a tdmcp feature into an implementable spec before any code is written — choose the layer, define the Zod input schema, lay out the TD network topology, plan the bridge/Python approach, sketch a UI wireframe when relevant, and list probe-first risks + the test plan. Use whenever a tdmcp feature idea needs a design/wireframe/spec, or when someone asks to plan/scope/architect a new tool, generator, effect, control, or AI prompt for the TouchDesigner MCP server.

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hybridlabor-api/aos6Updated Oct 16, 2026

Overhaul one app's UI against an audit: UX audit and UI review of the running app, current versus proposed design tokens, a before/after visual plan, a startcycle build, point fixes, accessibility and browser tests, delivered as a PR after GO. Use for "redesign this app", "design overhaul", "audit and fix the UI", "give the app a new look".

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hybridlabor-api/aos6Updated Oct 16, 2026