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uloop-get-hierarchy

Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.

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npx --yes uloop-cli@2.2.0 get-hierarchy

Get Unity Hierarchy structure from the whole scene, a root path, or selected Hierarchy objects.

Use this for hierarchy structure, especially descendants under the current selection. Use find-game-objects --search-mode Selected when you need selected object details or component properties.

Usage

npx --yes uloop-cli@2.2.0 get-hierarchy [options]

Parameters

ParameterTypeDefaultDescription
--root-pathstring-Root GameObject path to start from
--max-depthinteger-1Maximum depth (-1 for unlimited)
--include-componentsbooleantrueInclude component information
--include-inactivebooleantrueInclude inactive GameObjects
--include-pathsbooleanfalseInclude full path information
--use-components-lutstringautoUse LUT for components (auto, true, false)
--use-selectionbooleanfalseUse selected GameObject(s) as root(s). When true, --root-path is ignored.

Global Options

OptionDescription
--project-path <path>Optional. Use only when the target Unity project is not the current directory.

Examples

# Get entire hierarchy
npx --yes uloop-cli@2.2.0 get-hierarchy

# Get hierarchy from specific root
npx --yes uloop-cli@2.2.0 get-hierarchy --root-path "Canvas/UI"

# Limit depth
npx --yes uloop-cli@2.2.0 get-hierarchy --max-depth 2

# Without components
npx --yes uloop-cli@2.2.0 get-hierarchy --include-components false

# Get hierarchy from currently selected GameObjects
npx --yes uloop-cli@2.2.0 get-hierarchy --use-selection

Output

Returns JSON with:

  • message (string): Human-readable guidance pointing at the saved file
  • hierarchyFilePath (string): Filesystem path to the JSON file that contains the actual hierarchy data

The hierarchy itself is not in the response — it is written to the file at hierarchyFilePath. Open that file to read the Context and Hierarchy payload (GameObject tree, components, etc.).

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