Unityゲーム画面用のFigma Make(Figma AI)投入プロンプトを壁打ちで設計・生成する。UI Toolkit(UXML/USS)への変換を見据えた制約込み。ユーザーが「Figma用のプロンプトを作りたい」「画面デザインの壁打ちをしたい」と言ったら使う。
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Run Unity Test Runner and report detailed results. Use for EditMode/PlayMode tests, change verification, or failure diagnosis.
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See how to installReview the instructions the agent will receive before you install.
Execute Unity Test Runner. This command requires the Unity Test Framework package (com.unity.test-framework). If that package is not installed, the command returns Success: false with an unsupported message and does not affect the other Unity CLI Loop tools.
When tests fail, NUnit XML results with error messages and stack traces are automatically saved. Read the XML file at XmlPath for detailed failure diagnosis.
Before executing tests, npx --yes uloop-cli@2.2.0 run-tests checks for unsaved loaded Scene changes and unsaved current Prefab Stage changes. If any are found, it returns Success: false, keeps TestCount at 0, lists the unsaved items in Message, and does not start the Unity Test Runner. Save or discard those editor changes, then rerun the command. Use --save-before-run true only when the user explicitly asks to save editor changes before continuing.
npx --yes uloop-cli@2.2.0 run-tests [options]
| Parameter | Type | Default | Description |
|---|---|---|---|
--test-mode | string | EditMode | Test mode: EditMode, PlayMode |
--filter-type | string | all | Filter type: all, exact, regex, assembly |
--filter-value | string | - | Filter value (test name, pattern, or assembly) |
--save-before-run | boolean | false | Save unsaved loaded Scene changes and current Prefab Stage changes before running tests |
| Option | Description |
|---|---|
--project-path <path> | Optional. Use only when the target Unity project is not the current directory. |
# Run all EditMode tests
npx --yes uloop-cli@2.2.0 run-tests
# Run PlayMode tests
npx --yes uloop-cli@2.2.0 run-tests --test-mode PlayMode
# Save explicitly approved editor changes before running tests
npx --yes uloop-cli@2.2.0 run-tests --save-before-run true
# Run specific test
npx --yes uloop-cli@2.2.0 run-tests --filter-type exact --filter-value "MyTest.TestMethod"
# Run tests matching pattern
npx --yes uloop-cli@2.2.0 run-tests --filter-type regex --filter-value ".*Integration.*"
Returns JSON with:
Success (boolean): Whether all tests passedMessage (string): Summary messageCompletedAt (string): ISO timestamp when the run finishedTestCount (number): Total tests executedPassedCount (number): Passed testsFailedCount (number): Failed testsSkippedCount (number): Skipped testsXmlPath (string | null): Path to NUnit XML result file. null when no XML was saved; populated only when tests failed and the XML file exists on disk.When tests fail, NUnit XML results are automatically saved to {project_root}/.uloop/outputs/TestResults/<timestamp>.xml. The XML contains per-test-case results including:
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Unityゲーム画面用のFigma Make(Figma AI)投入プロンプトを壁打ちで設計・生成する。UI Toolkit(UXML/USS)への変換を見据えた制約込み。ユーザーが「Figma用のプロンプトを作りたい」「画面デザインの壁打ちをしたい」と言ったら使う。
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デザイン(Figma MCP出力・HTML/CSS・デザイン仕様)からUI Toolkit用UXML/USSを生成し、Unityへのインポート・シーン配置・コンパイル・スクショ検証・ゲームロジック結線検証まで自動で行う。「この画面をUnityに取り込んで」「UXML/USSにして」で使う。
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Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.
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Compile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.
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Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.
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Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.
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