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cccskills

「materials」の検索結果

445 件 ・ 関連度順

概要と使いどころ

Use when running the final pre-submission preflight for an Advanced Materials manuscript — article type, format, files, Supporting Information, TOC graphic, ORCID, and metadata for the Wiley submission system. Verifies submission readiness; does not write content.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2522026年9月27日 更新

Use when responding to Advanced Materials reviewer reports and an editor's decision — major or minor revision, or a rejection with a resubmission or transfer path. Structures the response and the manuscript changes; does not perform the underlying new experiments.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2522026年9月27日 更新

Use when designing or auditing figures for an Advanced Materials manuscript, including the lead figure, multi-panel characterization figures, and the Table-of-Contents graphic, where visual quality is a house expectation. Designs figure strategy; does not run the analysis or write prose.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2522026年9月27日 更新

Use when an Advanced Materials manuscript must be fit to its article-type format — Communication versus Research Article — where word count and display items are budgeted together against a typeset page limit. Manages the length budget; does not restructure the science or polish prose line by line.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2522026年9月27日 更新

Use when partitioning content between an Advanced Materials main text and its Supporting Information, ensuring the paper stands alone while extended data, full experimental detail, and secondary characterization live in the SI. Organizes the Supporting Information; does not write the main text.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2522026年9月27日 更新

Use when an Advanced Materials result is sound but its central advance and significance are not yet sharp, or when a Communication's opening paragraph must double as its abstract. Structures the one-advance narrative; does not run characterization or design figures.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2522026年9月27日 更新

Use when deciding which advmat-* sub-skill to invoke next, or when sequencing manuscript work from scope-fit through revision for an Advanced Materials (Adv. Mater.) manuscript. Routes — does not replace — the specialized skills.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2522026年9月27日 更新

Use when deciding what characterization and experimental detail an Advanced Materials manuscript must show to prove its structure–property claim, and what belongs in the Experimental Section and Supporting Information. Partitions and stress-tests methods; does not design figures or run analysis.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2522026年9月27日 更新

Use when packaging code, datasets, prompts, model outputs, or annotation materials for an ACL submission under ACL Rolling Review, covering anonymized supplement archives, scientific-artifact items of the Responsible NLP checklist, licensing and intended-use documentation, data statements, and post-acceptance public release.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2522026年9月27日 更新

Build presentation plans for PPT / slides / decks through a conversation-first workflow, then propose multiple visual directions with preview images before writing deck specs. Use when the user asks to create a PPT, presentation, deck, 答辩稿, 路演 deck, 产品介绍 PPT, 汇报 PPT, or when the user has only a topic or rough materials and needs help clarifying structure, style, and page planning before generation.

日本語の概要は準備中です。原文の説明を表示しています。

NyxTides/ppt-image-first1,2282026年5月8日 更新

scenekit

無料

Maintain and extend existing SceneKit 3D scenes and visualizations. Use when working with SCNView, SCNScene, SCNNode scene graphs, SceneKit geometry/materials/lights/cameras, SCNAction animation, SCNPhysicsBody physics, SCNParticleSystem effects, .scn/.dae/.abc SceneKit assets, shader modifiers, or SwiftUI SceneView. SceneKit is soft-deprecated and in maintenance mode; route new apps, significant updates, USD/USDZ pipelines, and migration planning toward RealityKit.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1952026年8月1日 更新

Dielectric substrates, metal conductors, multi-layer stackups, and loss models (FR4, Rogers, Teflon) for RF PCB simulation. TRIGGER: user asks to set up a substrate, define dielectric properties, create a stackup, select a PCB material (FR4, Rogers, Teflon, etc.), or configure metal conductors. Invoke BEFORE writing dielectric() or metal() code — the API for named vs custom materials differs significantly. SKIP: PCB layout assembly (use matlab-assemble-pcb-layout), transmission line design (use matlab-design-pcb-transmission-line), EM analysis (use matlab-analyze-em), importing a PCB file (use matlab-read-pcb-layout).

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1632026年10月9日 更新

End-to-end finite element analysis in MATLAB PDE Toolbox — geometry creation, model setup, solve, and post-processing in one skill. Use when building geometry from primitives or file import, setting up femodel with BCs/loads/materials, solving thermal/structural/EM problems, and extracting or visualizing results. Covers fegeometry, multicuboid, multicylinder, multisphere, decsg, boolean ops, mesh generation, femodel, all AnalysisTypes (thermalSteady, thermalTransient, structuralStatic, structuralTransient, structuralModal, structuralFrequency, electrostatic, magnetostatic, dcConduction, harmonic EM), materialProperties, faceBC, faceLoad, cellLoad, vertexLoad, solve, interpolation, von Mises stress, principal stress, reaction forces, heat flux, pdeplot3D visualization. Triggers on: PDE Toolbox, finite element, FEA, thermal analysis, structural analysis, electromagnetic analysis, femodel, mesh, boundary conditions, stress, displacement, heat transfer, post-processing.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1632026年10月9日 更新

Comprehensive skill for Three.js 3D web development. Use this skill when building interactive 3D scenes, WebGL/WebGPU applications, product configurators, 3D visualizations, or immersive web experiences. Triggers on tasks involving Three.js, 3D rendering, scenes, cameras, meshes, materials, lights, animations, textures, or WebGL/WebGPU rendering.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0482025年11月20日 更新

Comprehensive skill for Babylon.js 3D web rendering engine. Use this skill when building real-time 3D experiences, browser-based games, interactive visualizations, or immersive web applications. Triggers on tasks involving Babylon.js, 3D scenes, WebGL/WebGPU rendering, entity-component systems, physics simulations, PBR materials, shadow mapping, or 3D model loading. Alternative to Three.js with built-in editor integration and game engine features.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0482025年11月20日 更新

Use when an agent drives Unreal Engine 5.8 on a Mac for any task: Editor Python (the unreal module), headless UnrealEditor-Cmd -run=pythonscript jobs, Epic's Unreal MCP server, the Remote Control API, console commands and cvars; when a script breaks on 5.8 (EditorLevelLibrary, Remote Control calls refused, Substrate materials black, MRQ presets); when a level, material, shot or build must be judged by numbers and a screenshot before it is called done; or when a brief must go to the right scenario-unreal-* specialist.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9972026年10月13日 更新

Use when texturing, shading or look-developing in Blender: building a PBR material from a texture set, displacement, procedural materials, edge wear, dirt, grime, color variation, decals, box or triplanar mapping on meshes without UVs, stylized character skin (subsurface, pores), eyes and cornea, hand-painted stylized textures, texture painting or painting masks headless. Also when a material looks plastic, CG, waxy or blown out, color spaces are wrong, or EEVEE and Cycles disagree.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9972026年10月13日 更新

Use when shading an asset in Maya with Arnold: OpenPBR or aiStandardSurface materials, hooking up Substance Painter or UDIM texture sets, color spaces (sRGB, Raw, ACEScg), a normal map that looks wrong, displacement with black holes or faceting, skin SSS, chrome and metals, glass or crystal, car paint, aiStandardHair, porting Standard Surface to OpenPBR, or a lookdev turntable with chrome and gray balls. Also when textures render washed out, too dark or plastic in Arnold.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9972026年10月13日 更新

Use when generating 3D assets with Rodin Hyper3D models on Scenario via MCP: image-to-3D from up to five multiview stills, text-to-3D from a prompt, fast prototyping versus full quality tiers, quad or triangle topology, PBR materials, HighPack 4K textures, T-pose or A-pose characters for rigging, or splitting a finished mesh into parts and retexturing it with Bang!. Keywords: Rodin Gen-2.5, Hyper3D, Deemos, image to 3D, text to 3D, part segmentation, texture delight.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9972026年10月13日 更新

Use when retexturing an existing 3D asset with PATINA PBR materials through the Scenario MCP server: a GLB or Blender scene (an image-to-3D result with flat colors, a prop, a diorama) whose surfaces need basecolor, normal, roughness, metalness, and height maps per material family with geometry untouched, or a matched before-and-after comparison film rendered in Blender with one camera path, lighting, and cut. Keywords: PATINA, PBR retexture, material families, Blender EEVEE, comparison video.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9972026年10月13日 更新

Use when generating or editing images with Reve models on Scenario via MCP: text-to-image from a prompt alone, instruction edits (swap poster text, recolor a product, change materials, relight or restyle a scene), merging references with consistent subjects, blending up to 6 images into one composite, or choosing between Reve v2.1 and Reve Remix. Keywords: Reve v2.1, Reve Remix, Reve AI, txt2img, img2img, frame tags, compositing, style blending, text swap.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9972026年10月13日 更新

deepchem

無料

Deep learning for drug discovery, materials science, and chemistry

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9202026年3月24日 更新

Use this skill whenever a lawyer or mediator needs help analyzing a dispute for mediation purposes. This includes: reviewing case materials (pleadings, contracts, correspondence, evidence) to identify issues in dispute, summarizing each party's position and interests, conducting legal analysis of the key issues, proposing mediation strategies or settlement directions, and preparing for mediation sessions. Trigger this skill when the user mentions 'mediation', 'dispute analysis', 'settlement', 'dispute resolution', 'identify issues in dispute', 'party positions', 'mediation brief', 'case analysis for mediation', 'ADR', 'mediation preparation', 'caucus strategy', 'settlement options', or any request to analyze a conflict between two or more parties with the goal of finding resolution. Also trigger when the user uploads case files and asks for a structured breakdown of who wants what, what the core disagreements are, or how the case might settle. Even if the user doesn't explicitly say 'mediation', trigger when the context involves analyzing opposing positions in a dispute with a resolution-oriented (rather than litigation-oriented) goal.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8642026年10月3日 更新

Framework for demonstrating AI capabilities in legal contexts. Provides detailed personas across tenant law, business contracts, startup disputes, employment claims, and consumer protection with progressive complexity scenarios. Use when: (1) Demonstrating AI-powered legal triage or intake systems, (2) Showcasing responsible AI-assisted client interactions, (3) Training staff on appropriate AI use in legal contexts, (4) Creating realistic scenarios for legal tech presentations, (5) Developing educational materials about AI in legal services, or (6) Testing AI-powered legal information systems in controlled environments.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8642026年10月3日 更新