Maintain weighted collections, datasets, groups, selectors, and random content tables.
中文简介正在准备中。当前显示原文说明。
Maintain weighted collections, datasets, groups, selectors, and random content tables.
中文简介正在准备中。当前显示原文说明。
Implement commands and CVar-backed configuration with validation, authority, persistence, localized feedback, and compatibility.
中文简介正在准备中。当前显示原文说明。
Move entities through containers, hands, slots, storage, equipment, and inventories without corrupting ownership or transforms.
中文简介正在准备中。当前显示原文说明。
Write repository-consistent C# only after proving symbol access, ownership, and compatibility.
中文简介正在准备中。当前显示原文说明。
Implement damage, healing, status effects, alerts, movement modifiers, and timed gameplay effects consistently.
中文简介正在准备中。当前显示原文说明。
Read and reason about an unfamiliar SS14 ECS subsystem before changing it.
中文简介正在准备中。当前显示原文说明。
Design SS14 components as serialized state in the correct assembly.
中文简介正在准备中。当前显示原文说明。
Choose and implement local, directed, broadcast, cancellable, and network events.
中文简介正在准备中。当前显示原文说明。
Implement entity behavior, subscriptions, lifecycle handling, and reusable action APIs.
中文简介正在准备中。当前显示原文说明。
Use common EntitySystem helpers, prototype APIs, spawning, deletion, audio, popup, and random patterns.
中文简介正在准备中。当前显示原文说明。
Maintain entity references, ownership links, target relationships, deletion cleanup, and network-safe relation state.
中文简介正在准备中。当前显示原文说明。
Implement reusable interactions, verbs, in-hand use, actions, and BUI requests with clear validation and mutation.
中文简介正在准备中。当前显示原文说明。
Maintain English-source localization, adding Russian only when requested, with correct owner paths, variables, selectors, and runtime behavior.
中文简介正在准备中。当前显示原文说明。
Add useful diagnostics, choose log levels, preserve context, and handle player-facing failures safely.
中文简介正在准备中。当前显示原文说明。
Edit maps, map prototypes, grids, placements, entity references, and serialized compatibility safely.
中文简介正在准备中。当前显示原文说明。
Work with minds, sessions, bodies, roles, antagonists, objectives, ownership, and transfers safely.
中文简介正在准备中。当前显示原文说明。
Prove repository ownership, module ownership, assembly boundaries, edit-marker rules, extension points, and test placement.
中文简介正在准备中。当前显示原文说明。
Name C# symbols, events, prototypes, FTL keys, resources, and compatibility surfaces consistently.
中文简介正在准备中。当前显示原文说明。
Implement minimal network events and component state with authority, conversion, dirtying, and regression coverage.
中文简介正在准备中。当前显示原文说明。
Modify NPC behavior, HTN tasks, navigation, steering, prototypes, and AI debugging.
中文简介正在准备中。当前显示原文说明。
Review hot paths, allocations, iteration, caching, event frequency, and correctness-preserving optimization.
中文简介正在准备中。当前显示原文说明。
Keep responsive shared interactions deterministic and free of duplicated side effects while server authority wins.
中文简介正在准备中。当前显示原文说明。
Maintain English prototype localization and add Russian localization only when explicitly requested.
中文简介正在准备中。当前显示原文说明。
Create, inherit, compose, localize, and validate YAML prototypes in the correct resource root.
中文简介正在准备中。当前显示原文说明。