Biome and setting art direction for Blender covering underwater, desert, arctic, jungle, underground, and floating-island environments.
中文简介正在准备中。当前显示原文说明。
272 个 ・ 集成工具: Blender · 按人气排序
Biome and setting art direction for Blender covering underwater, desert, arctic, jungle, underground, and floating-island environments.
中文简介正在准备中。当前显示原文说明。
Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.
中文简介正在准备中。当前显示原文说明。
Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.
中文简介正在准备中。当前显示原文说明。
Body horror art direction for Blender focusing on flesh wrongness, mutation, fusion, and visceral material storytelling.
中文简介正在准备中。当前显示原文说明。
Cartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.
中文简介正在准备中。当前显示原文说明。
Hand-painted texture art direction for Blender with brushwork albedo, soft value transitions, and stylized PBR restraint.
中文简介正在准备中。当前显示原文说明。
Art direction for card games, deck builders, party games, idle/incremental, educational, and rhythm game presentational spaces in Blender.
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Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.
中文简介正在准备中。当前显示原文说明。
Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.
中文简介正在准备中。当前显示原文说明。
Godot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.
中文简介正在准备中。当前显示原文说明。
Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
中文简介正在准备中。当前显示原文说明。
Art direction for stealth-game spaces in Blender with shadow volumes, patrol-friendly layouts, and concealment materials.
中文简介正在准备中。当前显示原文说明。
Art direction for soulslike games in Blender with monumental melancholy spaces, fog gates, bonfire landmarks, and lethal readability.
中文简介正在准备中。当前显示原文说明。
Art direction for FPS, TPS, shooter, battle royale, and extraction-shooter maps and props in Blender with sightline and cover language.
中文简介正在准备中。当前显示原文说明。
Art direction for metroidvania, roguelike, and roguelite games in Blender with biome gates, room modules, and run-readable props.
中文简介正在准备中。当前显示原文说明。
AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.
中文简介正在准备中。当前显示原文说明。
AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.
中文简介正在准备中。当前显示原文说明。
Dreamlike, surreal, mysterious, mystical, hopeful, and chaotic mood direction for Blender scenes.
中文简介正在准备中。当前显示原文说明。
Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
中文简介正在准备中。当前显示原文说明。
Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.
中文简介正在准备中。当前显示原文说明。
Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.
中文简介正在准备中。当前显示原文说明。
Art direction for RPG, JRPG, CRPG, ARPG, and MMORPG worlds in Blender including loot rarity reads and region identity.
中文简介正在准备中。当前显示原文说明。
Art direction for racing and sports games in Blender with track landmarks, stadium kits, and high-speed readability.
中文简介正在准备中。当前显示原文说明。
Art direction for puzzle and platformer games in Blender with readable interactables, jump volumes, and clear hazard language.
中文简介正在准备中。当前显示原文说明。