Procedural asset creation for rocks, buildings, vegetation, roads, terrain, pipes, cables, and sci-fi panels using Geometry Nodes and modifier-based workflows in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Procedural asset creation for rocks, buildings, vegetation, roads, terrain, pipes, cables, and sci-fi panels using Geometry Nodes and modifier-based workflows in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. Use when hard-surface is too sci-fi/mechanical and the asset is a grounded prop.
日本語の概要は準備中です。原文の説明を表示しています。
PS1/PSX-era horror art direction combining low-poly affine textures, limited color depth, fog, and psychological horror staging for Blender assets.
日本語の概要は準備中です。原文の説明を表示しています。
Production QA gate for Blender assets using viewport screenshots, validation checklists, naming audits, and ship/no-ship verdicts via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Look development loop for Blender assets combining materials, lighting, camera, and screenshot comparison until shading reads correctly via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Production rigging in Blender with armatures, IK/FK, constraints, weight painting, mechanical rigs, facial rigs, and drivers. Use before animation on deforming assets via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Isometric and strategy-game art direction for Blender including diorama framing, true-iso camera setup, readable silhouettes, and tile asset rules.
日本語の概要は準備中です。原文の説明を表示しています。
Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. Use for non-photorealistic game and animation projects.
日本語の概要は準備中です。原文の説明を表示しています。
Psychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung. Use for sparse industrial environments, analog aesthetics, and tension-driven lighting.
日本語の概要は準備中です。原文の説明を表示しています。
Dedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Voxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets.
日本語の概要は準備中です。原文の説明を表示しています。
Fantasy world-building art direction for Blender covering medieval, high fantasy, dark fantasy, and urban fantasy asset language.
日本語の概要は準備中です。原文の説明を表示しています。
Cozy, cute, wholesome, relaxing, and peaceful mood direction for Blender assets and scenes.
日本語の概要は準備中です。原文の説明を表示しています。
Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Use for procedural asset generation and instancing pipelines via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
AAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. Use for game characters, facial expressions, and production character assets in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
AAA creature modeling for fantasy, aliens, monsters, and organic creature design with believable anatomy and movement. Use for creature blockouts, muscle flow, bone structure, and animation-ready creature assets in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Write model-native Seedance 2.0 video prompts from text, images, video, or audio references. Use for text/image generation, multimodal reference, video editing, extension, track fill, or combined tasks that need stable subjects, explicit asset roles, coherent event order, camera, sound, visible text, and a 4–15 second feasibility check.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive portfolio analysis using Alpaca MCP Server integration to fetch holdings and positions, then analyze asset allocation, risk metrics, individual stock positions, diversification, and generate rebalancing recommendations. Use when user requests portfolio review, position analysis, risk assessment, performance evaluation, or rebalancing suggestions for their brokerage account.
日本語の概要は準備中です。原文の説明を表示しています。
Create comprehensive marketing content for themes, plugins, and web products. Generates organized folder structure with product descriptions, feature highlights, social media posts, email campaigns, video scripts, sales materials, and brand assets. Use when creating promotional content, announcements, or sales copy.
日本語の概要は準備中です。原文の説明を表示しています。
REQUIRED for all image generation requests. Generate and edit images using Nano Banana (Gemini CLI). Handles blog featured images, YouTube thumbnails, icons, diagrams, patterns, illustrations, photos, visual assets, graphics, artwork, pictures. Use this skill whenever the user asks to create, generate, make, draw, design, or edit any image or visual content.
日本語の概要は準備中です。原文の説明を表示しています。
Render the running viewer in a real headless browser and assert on what it drew — element geometry, computed colours, wrap points, truncated labels, console errors. Use when a change moves pixels (navbar/badge/chart layout, CSS, responsive behavior, theme), when a PR says it "needs a visual check", or when reviewing frontend work under src/viewer/assets/. Covers the gap viewer-smoke names: it asserts payload shape, this asserts rendering.
日本語の概要は準備中です。原文の説明を表示しています。
Ensure site/viewer/lib has correct symlinks to src/viewer/assets/lib
日本語の概要は準備中です。原文の説明を表示しています。
Fix .well-known files (apple-app-site-association, assetlinks.json) being served as HTML by the @fastly/compute-js-static-publish SPA fallback instead of JSON. Use when: (1) iOS Universal Links or Android App Links are broken because the verification files return text/html instead of application/json, (2) PublisherServer with spaFile config intercepts /.well-known/ paths and returns index.html (200, text/html) instead of 404 for missing files, (3) apple-app-site-association (no file extension) gets wrong content type even when correctly stored in KV. Covers both apex domain and subdomain handler patterns.
日本語の概要は準備中です。原文の説明を表示しています。